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Samanna's Pet Info Page

1. Brief Pet Rumors Dispelled
2.
Pet Focus Info
3. Pet Info for the varous classes:
BST MAG NEC SHM SHD ENC DRU

4. Tulisin's full Pet Info Article

5. Xalmat's update to Razamatazz Pizzazz's Pet Command Guide




Brief Pet Info

The following highlights are excerpted with permission from Tulisin; the complete original post is here., and is reproduced at the bottom of this page.

Believed to apply to all spell-based pets.

Pet Rumors dispelled:

1. Pets cannot equip no drop items.

2. Pets ignore required and recommended levels on *gear*, but not on *procs*.

3. Pets ignore the lore tag.

4. Pets ignore both the class and the race tags.

5. Most weapons are *not* better than pet weapons for pets.

6. Ratio is unimportant on weapons given to pets.

7. Pets don't benefit from being given foci.

Also note that pets do NOT gain HP from +Sta buffs.

Additionally, there is a detailed listing of /pet commands at http://forums.beastlords.org/index.php?topic=187.0


BST, MAG, NEC Pet Focus Info

Note: These Pet Foci ONLY work on spell-based pets of Beastlords, Magicians, or Necromancers, or all three, or are not known to be in game.

Focus

Pet Levels

PPI #

~ + %
DPS

Players can
Acquire?

Thaumaturgist's Focus

All? (M)

n/a

50

Yes


Enhanced Minion VI (Raid)

71 - 80

75

?

?

Enhanced Minion V (Raid)

71 - 80

70

?

?

Enhanced Minion IV (Raid)

71 - 80

65

?

?

Enhanced Minion III (Raid)

71 - 80

60

?

?

Enhanced Minion II (Group)

71 - 80

55

?

Yes

Servant of Solusek / EM I (Group)

71 - 80

50

?

Yes

Servitor of Scale (Group)

71 - 80

45

?

Yes

Spire Servant (Group)

66 - 80

45

30

Yes


Servant of Chaos

66 - 80

40

23

Yes

Minion of Discord

61 - 80
64 - 80 (B)

35

20

Yes

Ritual Summonning

61 - 80
64 - 80 (B)

30

18

Yes

Minion of Eternity

59 - 75

25

15

Yes

Minion of Darkness

59 - 75
64 - 75 (B)

20

13

Yes

Summoner's Blessing

never went live

Summoner's Boon

59 - 70

15

8

Yes

Servant of Air/Earth/Fire/Water

49 - 60 (M)

10

?

Yes

Minion of Hate

48 - 60
n/a (B)

10

?

Yes

Minion of the Jarsath

57 - 65

5

?

NO

Minion of Air/Earth/Fire/Water

4 - 49 (M)

5

?

Yes

Base (unfocused)

(all)

n/a

n/a

n/a

Only Summoner's Boon and Minion of Eternity work on pre-L64 BST pets.
Thaumaturgist's Focus (buff): Increase All Skills Damage Modifier by 50%; Skill Damage Taken (-15)


Beastlord Pet & Pet Buff Info
This information gathered from posts and websites from every fuzzy corner of the internet... but primarily http://forums.beastlords.org/

Spell / AA / Click

Caster
Min Level

Pet
Level

Pet
~HP

Max
Bite

Innate
DPS

DD
Proc

Rate
Mod

Proc Resist
Check

Misc

S/o Sharik

8

9

200

11

?

Pet

S/o Lightning

13

Buff

62

150

Magic

+50 Hate

S/o Khaliz

15

16

400

20

?

Pet

S/o Blizzard

18

Buff

72

150

Cold

+50 Hate

S/o Keshuval

21

22

650

27

?

Pet

S/o Inferno

28

Buff

82

150

Fire

+50 Hate

S/o Herikol

30

26

800

32

?

Pet

Yekan's Quickening

37

Buffs

Buff

60% Haste, +Str/Atk/AC

S/o the Scorpion

38

92

150

Poison

+50 Hate

S/o Yekan

39

31

1500

40

?

Pet

S/o Vermin

46

Buff

102

150

Disease

+50 Hate

S/o Kashek

46

39

2100

49

?

Pet

S/o Wind

51

Buffs

112

150

Magic

Stun (55, 1s), Knockback

Bond of the Wild

52

Buff

60% Haste, +Str/Atk/AC

S/o the Storm

53

122

150

Fire

Stun (55, 1.5s), +200 Hate

S/o Snow

54

132

150

Cold

Stun (55, 2s), -50 Hate

S/o Omakin

54

41

2350

52

?

Pet

S/o Flame

56

Buff

142

150

Fire

Stun (55, 2.5s), -50 Hate

S/o Zehkes

56

43

2530

55

?

Pets

S/o Khurenz

58

45

2720

62

?

Sha's Ferocity

59

Buff

85% Haste, +Str/Atk/AC

S/o Khati Sha

60

47

2940

68

?

Pet

Growl of the Leopard

61

Buff

Incr. Dam. 15%,HoT (80)

S/o Arag

62

60

3900

74

?

Pet

S/o Relic

63

Buffs

155

150

Magic

Stun (61, 2.75s), +50 Hate

Arag's Celerity

63

Buff

85% Haste, +Str/Atk/AC

S/o Sorsha

64

60

4100

77

?

Pet

S/o Irionu

68

Buff

190

150

Cold

Stun (70, 1.5s), +50 Hate

S/o Alladnu

68

62

5300

86

?

Pet

Growl of the Beast

68

Buff

Buffs

85% Haste, Incr. Dam. 5%, +Atk/AC

Growl of the Panther

69

-

+1500

-

Incr. Dam. 20%, HoT (150)

S/o Oroshar

70

Buff

250

150

Fire

Stun (72, 1.5s), +50 Hate, Block next

S/o Rashara

70

65

5700

91

?

Pets

S/o Uluanes

73

?

8500

108

?

Unparalleled Voracity
Rank II
Rank III

73

Buffs

Buff

85% Haste, Incr. Dam. 6/7/8%, +Atk/AC

S/o Lairn
Rank II
Rank III

74

300
313
325

150

Cold
Cold -15
Cold -30

Stun (75, 1.5s), +50 Hate, Block next

Steeltrap Jaws
Rank II
Rank III

75

-

200

Magic -60
Magic -80
Magic -100

70% Slow

S/o Silverwing

78

?

?

141

?

Pet

Peerless Penchant I/II/III

78

Buff

Buffs

85% Haste, Incr. Dam. 9/10/11%, +Atk/AC

Growl of the Puma
Rank II
Rank III

79

-

+1988
+2156
+2250

-

Incr. Dam. 20%,
HoT (201/229/244)

S/o Jeswin
Rank II
Rank III

79

Buffs

344
391
423

150

Cold
Cold -15
Cold -30

Stun (80, 1.5s), +50 Hate, Block next

Lockfang Jaws
Rank II
Rank III

80

-

200

Magic -60
Magic -80
Magic -100

70% Slow
(identical to Steeltrap Jaws)


Savage WIldcaller's Blessing

E 1.5 (65)

Buffs

+800

Buffs

150

400

Chromatic -50

+5% Dbl Atk, +10% Avoid

Might of the Wild Spirits

E 2.0 (70)

+1000

200

400

Chromatic -50

+8% Dbl Atk, +12% Avoid


Hobble of Spirits

AA

Buffs

-

150

Magic

40% Snare

Fetter of Spirits

AA

-

150

Magic -50

50% Snare


1. All non-Epic proc buffs add +75 Dex to pets.
2. Beastlord pet buffs are own-pet-only.


Magician Pet & Pet Gear Info
This information gathered from posts and websites from every fluffy corner of the internet... but primarily http://eq1.eqsummoners.com/

Spell / AA / Click

Caster
Min Level

Pet
Level

Pet
~HP

Max
Swing

Spell
Dam.

Innate
DPS

Misc

Statistics compiled on earlier pets pre-date revamping, and are likely not reliable.
There is a new pet pretty much every level. See notes at bottom of table for general pet archetype characteristics.

Elementalkin, Elementaling, Elemental, Minor Summoning, Lesser Summoning, Summoning, Greater Summoning, MS I,
Minor Conjuration, Lesser Conjuration, Conjuration, Greater Conjuration, Vocarate, Rage of Zomm, MS II, Greater Vocaration

Monster Summoning III

60

48

3300

60

49

-

-

Ward of Xegony

61

60

3775

83

70

-

-

Servant of Marr

62

60

3300

81

140

-

243 BS

Child of Ro

63

60

2400

?

varies

-

-

Rathe's Son

65

60

4800

79

70

-

-

Monster Summoning IV

65

60

4200

93

70

-

-

Child of Wind

66

65

?

?

?

-

-

Child of Water

67

65

6100

?

?

-

-

Child of Fire

68

65

5600

104

75

-

-

Child of Earth

70

65

7000

100

75

-

-

Essence of Air

71

70

8655

131

80

-

-

Essence of Water

72

?

7745

123

160

-

-

Essence of Fire

73

?

5050

85

?

-

-

Essence of Earth

74

70

10814

124

80

-

-

Rampaging Servant
Rank II
Rank III

?

?

?

?
720
?

?
15000
?

-

-

Monster Summoning V

75

?

?

?

?

-

-

Core of Air

76

?

?

257

?

214

-

Core of Water

77

?

?

250

531

266

760 BS

Core of Fire

78

?

?

-

2234

374

-

Core of Earth

79

?

?

198

160

-

-

Rancorous Servant
Rank II
Rank III

80

?

?

?
699
?

?
16000
?

575

-

Monster Summoning VI

80

?

?

257

?

206

-


Manifest Elements

E 1.0 (50)

49

4000

81

143

-

-

Elemental Conjunction

E 1.5 (65)

Buff

+800

-

150

-

Proc

Primal Fusion

E 2.0 (70)

Buff

+1000

-

200

-

Proc


Host of the Elements

AA

Summons up to nine Swarm Pets at max level.


Most Popular
Summoned Pet Gear

Spell Level

Pet Level
to Proc

Pet
+HP

Damage

Bonus

Special

Proc (DD)

Muzzle of Mowcha

71

-

-

-

-

-

20% Haste, +misc stats

Girdle of Magi`Kot

64

-

500

-

-

-

+ misc stats


Summon Prime Armaments

73

Includes two of each of the following:

Tonfa of the North Wind

1HB

70

150

12

18

+7 Magic

Gust of Wind

Blazing Brand

1HS

70

150

12

18

+7 Fire

Torch Burn

Winterbane

1HP

70

160

12

18

+7 Cold, +18 BS

Icicle Shard

Jagged Ragesword

1HP

70

160

12

18

+7 Cold, +18 BS

Taunting Blow


Summon Plate of the Prime

76

-

+1250

-

-

+205 AC

(among all the gear)


For lower level pets:

Belt of Magi`Kot

61

-

250

-

-

-

+ misc stats

Fist of Ixiblat

62

10

50

10

18

+3 Fire

Wrath of Fire

Blade of the Kedge

63

40

50

10

18

+3 Cold

Wrath of Ice

Blade of Walnan

61

40

50

10

18

+3 Magic

Wrath of Wind

Muzzle of Mardu

56

-

-

-

-

-

11% Haste


1. Air pets below L50 cast Air Elemental Attack (stun); above L50 cast Air Elemental Strike (DD + stun).
2. Earth pets below L50 cast Earth Elemental Attack (root); above L50 cast Earth Elemental Strike (DD + root).
3. Fire pets below L50 cast Fire Elemental Aura (self DS) and Fire Elemental Attack (DD); above L50 instacast a Wizard DD.
4. Water pets below L50 cast Water Elemental Attack (DD); above L50 cast Water Elemental Strike (DD).
5. Monster pets I, II and III cast SumMonsterAttack (DD);
     IV and V casts Prism Skin/Strike (self damage blocker) and Bull Rush (DD + stun)
     VI casts Prism Skin/Strike (self damage blocker) and Pet-Focus-Focused Bull Rush (DD + stun)
6. Epic pet (Manifest Elementals) casts Aura of Elemental Mastery (self DS), Elemental Mastery Strike (DD),
     and procs Elemental Mastery Blast (DD).


Necromancer Pet Info
This information gathered from posts and websites from every dark corner of the internet... but primarily http://necrotalk.com/ and http://eqnecro.net/board/

Spell / AA / Click

Caster
Min Level

Pet
Level

Pet
Class

Pet
~HP

Max
Swing

Innate
DPS

Misc

Cavorting Bones

1

1

Warrior

30

10

-

-

Leering Corpse

4

5

Warrior

90

12

-

-

Bone Walk

8

9

Warrior

200

14

-

-

Convoke Shadow

12

11

Warrior

200

16

-

-

Restless Bones

16

16

Warrior

300

20

-

-

Animate Dead

20

19

Warrior

375

22

-

-

Haunting Corpse

24

22

Warrior

700

26

-

-

Summon Dead

29

25

Warrior

775

28

-

-

Invoke Shadow

34

29

Warrior

850

32

-

-

Malignant Dead

39

33

Warrior

1000

39

-

-

Cackling Bones

44

37

Warrior

1300

47

-

-

Invoke Death

49

41

Warrior

2300

55

-

-

Minion of Shadow

53

43

Rogue

1400

57

-

165 BS

Servant of Bones

53

43

Monk

1700

57

-

-

Emissary of Thule

59

47

Warrior

2700

69

-

-

Legacy of Zek

61

60

Warrior

3300

73

-

70 LT, DS

Saryrn's Companion

63

60

Rogue

2500

73

-

216 BS, DS

Child of Bertoxxulous

65

60

Warrior

4200

78

-

DS

Lost Soul

67

65

Warrior

6000

90

-

-

Dark Assassin

70

65

Rogue

4000

100

-

300+ BS

Raza'farr's Shadow

72

70

Warrior

10000

110

-

71 LT

Putrescent Servant

75

70

Rogue

6000

122

82

430 BW, 71LT

Relamars Shade

77

75

Warrior

?

155

66

-

Noxious Servant

80

?

Rogue

?

?

93

-


Servant of Blood

E 1.5 (65)

-

-

1000

180

-

-

Guardian of Blood

E 2.0 (70)

-

-

1000

189

-

-


Wake the Dead

AA

-

-

?

-

-

-

Army of the Dead

AA

-

-

?

-

80

Up to 5 WtD pets


1. All ROGUE pets innately Backstab;
     all ROGUE pets from Dark Assasin up have a chance to Assassinate trivial mobs.
2. All MONK pets innately Flying Kick.
3. All WARRIOR pets from Invoke Shadow up innately Bash, Kick, Double Attack and Duel Wield.
4. ALL pets from Cackling Bones up innately Lifetap.
5. ALL pets from Emmisary of Thule up are innately Immune to Fear. Maybe.


Shaman Pet & Pet Buff Info
This information gathered from posts and parses from the Shaman community at http://samanna.net/

Spell / AA / Click

Caster
Min Level

Pet
Level

Pet
~HP

Max
Bite

Innate
DPS

Proc

Duration
(sec)

Companion Spirit

34

26

850

30

?

Pets

Vigilant Spirit

39

28

900

35

?

Guardian Spirit

44

32

1200

43

?

Frenzied Spirit

49

36

1800

51

?

Spirit of the Puma

50

Buff

154

60

Spirit of the Howler

55

39

2050

53

?

Pet

Spirit of the Jaguar

57

Buff

219

60

True Spirit

61

58

2050

60

20

Pet

Spirit of the Leopard

50

Buff

300

60

Farrel's Companion

67

63

2450

68

25

Pet

Spirit of the Panther

69

Buff

400

60

Talisman of the Panther (Group)
Rank II
Rank III

71

Buff

400

30
36
42

Kyrah's Faithful

72

68

4350

80

30

Pet

Talisman of the Puma
Rank II
Rank III

50

Buff

440
500
540

30
36
42

Vegu's Faithful
Rank II
Rank II.V*
Rank III

77

73

6000
8000
10405
10000

120
129
138
139

52
58
250
62

Pet


Spirit Call 1 (3 pets)
Spirit Call 2 (4 pets)
Spirit Call 3 (5 pets)

61
63
65

58

2050

60

60
80
100

-

-

Spirit Call 4(2 pets)
Spirit Call 5 (3 pets)

65

60

6200

135

111
166

640

-

Spirit Call 6 (3 pets)
Spirit Call 7 (4 pets)
Spirit Call 8 (5 pets)

76
78
80

80

6500

162

215
290
360

640

-


SwarmPetLassie (10 Secs)

65

?

?

?

?

?

?


1. All pets level 61+ innately Double Attack, Riposte, Enrage, Parry, and Dual Wield.


Shadowknight Pet Info
This information gathered primarily from posts at http://www.evilgamer.net/forums/

Spell / AA / Click

Caster
Min Level

Pet
Level

Pet
~HP

Max
Swing

Innate
DPS

Duration
(sec)

Leering Corpse

7

5

90

12

?

-

Bone Walk

14

9

200

14

?

-

Convoke Shadow

22

11

200

16

?

-

Restless Bones

30

16

300

20

?

-

Animate Dead

38

19

375

22

?

-

Summon Dead

46

25

775

28

?

-

Malignant Dead

52

33

1000

39

?

-

Cackling Bones

58

37

1300

47

?

-

Invoke Death

64

41

2300

55

?

-

Son of Decay

68

60

3000

?

?

-

Shambling Minion

73

65

4500

?

?

-

Maladroit Minion
Rank II
Rank III

78

70

6000
8000
10000

?

?

-


Chattering Bones 1
Chattering Bones 2
Chattering Bones 3

AA

-

?

-

150

30
40
50


Enchanter Pet Info
This information gathered primarily from posts at http://www.therunes.net/forums/

Spell / AA / Click

Caster
Min
Level

Pet
Level

Pet
~HP

Max
Swing

Innate
DPS

Pendril's Animation

1

?

?

?

?

Juli's Animation

2

?

?

?

?

Mircyl's Animation

7

?

?

?

?

Kilan's Animation

9

?

?

?

?

Shalee's Animation

14

?

?

?

?

Sisna's Animation

17

?

?

?

?

Sagar's Animation

22

?

?

?

?

Uleen's Animation

29

?

?

?

?

Boltran's Animation

31

?

?

?

?

Aanya's Animation

37

?

?

?

?

Yegoreff's Animation

41

?

?

?

?

Kintaz's Animation

48

?

?

?

?

Zumaik's Animation

55

?

?

?

?

Aeldorb's Animation

62

?

?

?

?

Salik's Animation

66

61

?

75

27

Ellowind's Animation

71

?

?

?

35

Erradien's Animation
Rank II
Rank III

76

?

6000
8000
10000

210
228
?

?


Druid Pet Info
This information gathered primarily from posts at http://thedruidsgrove.org/eq/forums/

Spell / AA / Click

Caster
Min
Level

Pet
Level

Pet
~HP

Max
Hit

Innate
DPS

Duration
(sec)

Nature Walker's Behest

55

28

?

30

?

-


Nature's Guardian 1
Nature's Guardian 2
Nature's Guardian 3

AA

?

?

350

?

30
45
60

Nature's Guardian 4
Nature's Guardian 5
Nature's Guardian 6

AA

?

?

425
500
575

150-200

60

Nature's Guardian 7
Nature's Guardian 8
Nature's Guardian 9

AA

?

?

620
675
720

?

60



From http://eq1.eqsummoners.com/viewtopic.php?t=27274

This guide is intended to dispell rumors and spread knowledge about what a pet can and cannot wield. This guide is intended for the mage community, but the information should be accurate for most pets. Please post feedback if I got something wrong, with proof, if possible.

Section #1: Rumors dispelled:

1. Pets cannot equip no drop items.
They simply can't, at one time NPCs were allowed to but that is no longer possible, if you try to give a no drop item to your pet, your pet will either hand it back to you, or simply obliterate it.

2. Pets ignore required and recommended levels on *gear*, but not on *procs*.
Even if an item has a required or recommended level of 75, a level 5 pet will gain 100 % of the stats that item grants. However, if a pet is lower level than the required level for the proc on a weapon, the proc will not go off.

3. Pets ignore the lore tag.
You can hand your pet two of the same lore weapon, he will equip them both NP.

4. Pets ignore both the class and the race tags.
Pet gear simply says none/none (or other things, depending on the piece) because they don't want PCs using powerful gear intended for pets only. The item can say it is only usable by barbarian wizards for all the pet cares and it will still equip it.

5. Most weapons are *not* better than pet weapons for pets.
Pet weapons are incredibly powerful for pets. They have high-powered damage (and in the case of TSS weapons) anger procs. In addition to the procs being very powerful, OoW + weapons have a 200 % procrate. This means that those procs go off twice as much as a normal weapon. In addition, the pet weapons have a hearty amount of HP, which can be very useful for pets. There are very few weapons that can compete with pet weapons. A few exceptions would be: utility procs (snare, slow, etc.), and very powerful or hard-to-resist DDs/DoTs.

6. Ratio is unimportant on weapons given to pets.
To start with, pets have a built in delay, they'll swing a 100 delay weapon and a 5 delay weapon at exactly the same speed. Damage on a weapon *can* have an effect on pet damage, however, damage on the weapon must be more than half of the pet's regular hit. Thus, if a pet hits for 50 normally, the weapon must have a damage of at least 26 (25x2 being exactly 50). So while giving a low level pet a high damage weapon will yield massive DPS increases (a level 12 pet can hit in the triple digits with a 60 damage weapon), high level pets are impossible to find damage upgrades for due to the fact that half their max hit is 50 +, and such high-damage droppable one-handers don't exist.

7. Pets don't benefit from being given foci.
They simply don't, giving the fire pet a nuke foci shows no increase in nuke power. I don't believe melee foci have been tested (Dodge II and such) but I doubt they have any effect.


Section #2: What stats to look for in a piece of pet gear:

Procs (weapons only): Procs can have a massive effect on pet damage or utility, depending on the proc, but not always (refer to rumor #5).

Ratio (weapons only): See rumor #6.

AC: AC has been determined to have a very large effect on pet tanking power, look for stuff with lots of AC.

Assorted mods: Spell Shielding, Shielding, + DS, accuracy, etc. can all helpt the pet a lot, unfortunately finding these on droppable gear is very rare. Haste is *not* recommended, as a simple summoned mask + a haste buff will easily make the pet hit the 100 % cap.

HP: HP is very helpful for pets, especially when you're giving them all sorts of expensive gear. More HP is useful not only when the pet is tanking, but also for eating AEs and the like.

Mana: The only pet that casts spells is the fire pet, his mana pool is huge and his mana regen massive, giving him a couple hundred more mana from gear would have very little effect.

Strength: This stat has been shown to have a marked increase in pet offensive power. It should not be the first stat you look for, but is important if you want to max your pet's damage potential.

Dexterity: Beastlords tell me that dex buffs definitely help their pet's procrate. I'm going to assume this is helpful to buff up. Procs add damage, but they're not the pet's main method. Look for this, but not as the main thing.

Agility: Little effect on pets, but it will help defensive procs and tanking slightly, definitely nowhere near the effect of AC.

Stamina: Pets have a *set* amount of HP, this cannot be altered by stamina, thus, stamina is useless. Last I heard the devs might be looking to alter this, but as of the moment don't bother with stamina.

Foci: See rumor #7.


Section #3: But what slots does my pet have?

Pet slots are very similar to PC character slots, with a few exceptions.

1. Pets only have a single ring, bracer, and earring slot.

2. Pets do not appear to have a charm slot, if they do it would have no effect as pets could not alter the stats on charms.

This leaves us with:

A primary weapon slot
A secondary weapon slot
A ranged item slot
A shoulder slot
A legs slot
A chest slot
A head slot
A foot slot
A hands slot
A arms slot
A back slot
A face slot
A *single* finger slot
A *single* wrist
A *single* ear slot
A neck slot

Now, when you summon your pet, these slots are unoccupied unless you are a magician over 60 with a pet foci. For higher level magicians, focused pets come summoned with some weak plate armor pre-equipped:

Slot-Focused Armor AC

Chest-17
Head-10
Legs-10
Hands-9
Arms-8
Feet-8
One wrist-7
Empty Waist Slot-0
Empty Face Slot-0
Empty Range Slot-0
Empty Neck Slot-0
Empty Back Slot-0
Empty Shoulder Slot-0
One empty finger slot-0
One empty ear slot-0


Knowing that your pet has armor is important for upgrading an already equipped pet.


Section #4: How do pets upgrade?

It happens often, your pet is already equipped with a piece of gear and you want to give him something new. Of course, you could always resummon, but then you'd lose everything else on your pet. Pets don't just use the last item they're given, they have rules about when they'll upgrade.

Weapons: Pets upgrade weapons for delay. If you gave your pet two rockin' uberproc weapons with tons of HP that had 20 delay, and then handed him a club with 0 stats and 19 delay, he'd destroy one of the uberweapons in favor of the lower delay one. Delay also determines what he'll wield in mainhand. The pet's mainhand gets roughly twice the procs of the pet's offhand. So if you want lots of procs from your uber proc weapon, make sure it has lower delay than the other weapon you're giving to your pet.

Armor: Pets upgrade armor for AC, plain and simple. They'll take a 1 AC upgrade over +1,000 HP every time. That doesn't mean that 1 AC > 1,000 HP, simply that thats how pets upgrade. For high level mages, when shopping for pet armor, make sure it is at least one more AC than the armor the pet comes pre-summoned with, or it won't be equipped.


Section #5: Special notes.

Shields/two-handers: At a certain point in your pet-summoning life, magician pets will stop equipping shield and two-handers. This happens at a point (sometime in the 20s/30s) where the pet realizes that a two-hander or a shield would severely hamper his DPS by not letting him dual-wield. As a result, he won't equip any two-handers or shields, simply letting them rot in his inventory or destroying them.

Nothing beats the mage summoned belt, don't even try looking for upgrades in that section

There are two very special items that SoE decided pets could not use:

1. Weighted Axe, back in the day people were using this to let pets hit for massive amounts due to the high damage and the fact that pets ignore the downside (the delay). This item has a hidden "No Pets!" tag on it.

2. Di`zok Oracle Shillelagh, AKA "The Slowstick". SoE didn't like mages getting such a powerful slow. This is the only item marked with the "No Pets" tag. However, this is not the only slow proc that could be given to pets, just the only one nerfed.


Section #6: Help, Tuslinin, my pet won't equip what I gave him!?1?!1

1. Was the item no drop? See rumors #1, 'tardslice.

2. Pets have an undetermined number of inventory slots. If you have given the pet lots of items, eventually he has no room to put anything (even if it is an upgrade) and begins destroying things.

3. Make sure it is an upgrade for your pet. See Section #4.

4. Your pet may be too high to be using a shield/two-hander, check the special notes.

5. Is it a pet-banned item? See special notes.

_________________
Tulisin Dragonflame - Erollisi


Xalmat's update to Razamatazz Pizzazz's Pet Command Guide, from http://forums.beastlords.org/index.php?topic=187.0

Command: /pet follow me, or /pet guard me
UI Button: Follow
Effect: puts the pet in Follow mode. This is the initial mode of a newly summoned pet. This command will overwrite /pet sit and /pet guard here and force the pet to follow its master.

Command: /pet guard here
UI Button: Guard
Effect: puts the pet in Guard mode.
Detail: pet will become "parked" at its current locaton, contrary to the command wording it will not automatically attack any MOB, unless said MOB attacks its master.
Special Note: A pet under /pet guard here will face the nearest NPC, including invisible mobs, traps, horses, and Eye of Zomms.

Command: /pet sit down
UI Button: Sit
Effect: puts the pet in Sit mode.
Detail: works exactly like the /pet guard here command with a few minor exceptions, low level pets will regen slightly faster. Once pets get thier innate regen boost in the low 30's this additional regen becomes inconsequential. Another difference between /pet sit down and /pet guard here is the pet does not "remember" its last sit point. When a mob is killed, the pet will stay with its corpse rather than returning to the point where /pet sit was issued.
Special Note: /pet sit will toggle the pet's sit state, whereas /pet sit down will force the pet to sit.

Command: /pet attack
UI Button: Attack
Effect: places the owners current target onto the pet's Hate List, and ends /pet hold.
Detail: pet will temporarily forget all prior commands and attempt to attack the target at the top of his hate list. /pet attack does not place the target at the top of the pets hate list, it just makes the pet attack the mob at the top of his hate list. The pet will not forget targets it already hates. It will not "forget" movement states, such as follow or guard, it will just temporarily ignore them as he attempts to attack his target. After the mob dies, the pet will return to his previous guard point, follow, or sit down, as previously commanded. The pet may be sidetracked however if another MOB begins to attack him before he has engagued the target OR if another MOB is doing signifigantly more damage to the pet thus generating enough aggro to make the pet switch targets.
Special Note: you may also use the alternative version of this command /pet kill
PvP Note: unless Player versus Player is enabled, you cannot add a player or a player charmed NPC to a pet's Hate List.

Command: /pet kill name
Effect: takes whatever would be selected by the command /target name and puts it at the top of the pet's Hate List.
Detail: for example assume King Tormax was within range for you to /target King Tormax the command /pet kill King Tormax will order the pet to attack King Tormax regardless of what you currently have tareted. Originally a zone wide command, it was reduced to only work within the same range of the /target command.

Command: /pet back off
UI Button: Back
Effect: empties the pet's Hate List, causing it to stop attacking.
Detail: while this will clear the pets hate list, if a mob atacks the pet again after this command is given it will begin attacking the mob again. This is a particular problem in areas with mobs casting large AE's. Temple of Veeshan is the most common example.

Command: /pet hold
Effect: causes the pet to be Held, i.e. it ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit).
Detail: this command does not clear the pets hate list, the pet will remain "held" until you give it an attack command at which time it will attempt to attack the target at the top of its hate list. It is recommended you add the following line after /pet hold in a macro: /pet back off to ensure your pets hate list is clear. A pets hate list is frozen while it is "held", which means it does not add anyone or MOB to its hate list even if attacked.
Special Note: the command is only available to level 59 or higher Beastlords who have obtained the beastlord class AA skill Pet Discipline at a cost of 6 AA points. Beastlords must also have spent 6 AA in General abilities and 12 AA in Archetype abilities to gain access to this AA.

Command: /pet taunt off
UI Button: Taunt
Effect: disables pet taunting, that is the pet will not taunt during fights.
Detail: this command very helpful on raids or other such group encounters where summoning MOBs are involved. However, in solo situations you should generally leave taunt enabled.
Special Note: if you omit the "off" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet taunt on
UI Button: Taunt
Effect: enables pet taunting.
Detail: generally recommended for solo situations only.
Special Note: if you omit the "on" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet who leader
Effect: the pet will /say My leader is Doofus Da'Magi.
Detail: duh.

Command: /pet get lost
UI Button: Go Away
Effect: Instantly kills your pet.
Detail: This will instantly kill your pet, and is one of the essential commands for a technique known as chain-petting.
Special Note: This command is zone-wide and will kill your pet anywhere in the zone, regardless of distance from its master.

Command: /pet health
UI Button: The Pet window itself
Effect: Displays your pet's current health percentage and buff list in the chat window.
Detail: This command instantly displays the current status of your pet, showing its HP percentage and current buffs/debuffs it currently has.
Special Note: This command displays the pet's health faster than the UI can update, and is very useful when timing is critical.

Command: /pet target
Effect: Targets your pet.
Detail: This command clears your current target and replaces it with your pet. This is very useful for macros. However, it's often faster to simply hit the F1 key twice to target your pet.
Special Note: This command will target special pets that borrow the name of their master (i.e. Xalmat's pet) instead of your summoned pet (Flurfy's warder, Jonartik, etc). Use with caution when using such pets.

Command: /pet as you were
Effect: Clears your pet's command list
Detail: This tells your pet to revert to a free state. If the pet is currently under /pet follow, or /pet guard me, it will revert to a /pet sit state. If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. This command does not break /pet hold.