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Paladin Skills, Stats, Resists

Ability Statistic and Resist Caps
Updates courtesy Saintsaens!

Ability Statistic Caps for the Paladin:

S. Stat Caps

1. Unmodified Stat Caps:

a. Levels 1 to 60, stat cap is 255.
b. Levels 61 to 75, stat cap goes up 5 per level, for 330 base at L 75.
c. Levels 76 to 80, stat cap goes up 5 per level, for 360 base at L 80.

2. Raising the Caps:

a. PoP: Planar Power (lvl 1-5).  Each level raises all ability stat caps by 5 per level, for +25 max.
b. OoW: Planar Power (lvl 6-10). Each level raises all ability stat caps by 5 per level, for +25 max.
c. DoN - Gift of The Keepers/The Dark Reign, 1st level of DoN progression, raises all ability stat caps by 10, for +10 max.
d. TSS: Planar Power (lvl 11-15) levels each raise all ability stat caps by 5 per level, for +25 max..

3. So, for a Level 75 Paladin with 'all the AAs':

360 base (S1c), plus
025 (S2a), plus
025 (S2b), plus
010 (S2c), plus
025 (S2d), for
470 cap to all ability statistics.

R. Resist Caps:

1. Unmodified Resist Caps:

a. Levels 1 to 65, resist cap is 500.
b. Levels 66 to 75, resist cap goes up 5 per level, for 550 base at L 75.
c. Levels 76 to 80, resist cap goes up 5 per level, for 580 base at L 80.

2. Raising the Caps:

a. OoW - Discordant Defiance, 5 levels each raise all resist caps by 5 per level, for +25 max.
b. OoW - Trials of Mata Muram, 6 levels; first 5 each raise all resist caps by 8 per level, last one raises them by 10, for +50 max.

3. So, for a Level 75 Paladin with 'all the AAs':

580 Base (R1b), plus
025 (R2a), plus
050 (R2b), for
650 cap to all resist statistics.

Note: this is for worn; some buffs include overcap components; also, tribute can be used to raise the worn caps.
Also note: this doesn't consider the 1 minute duration Resistant discipline.

H. Heroic Stats:

The introduction of Heroic Stats with the Secrets of Faydwer expansion allows characters the ability to go over the max stat caps, depending on how much of each Heroic Stat (denoted in orange/yellow in the armor stats) one had.  Each heroic stat has different effects:

a. Heroic Strength: Raises minimum melee damage, AC bonus when using a shield, Endurance pool, Endurance regen and Endurance regen cap.  Cap is unknown at this time.  This has not been conclusively proven to effect slay damage (see this thread).

b. Heroic Stamina: Raises HP pool, HP regen, HP regen cap, Endurance pool, Endurance regen and Endurance regen cap. Cap is unknown at this time

c. Heroic Agility: Raises Dodge chance, defense skill, reduces falling damage, endurance pool, endurance regen, endurance regen cap. Cap is unknown at this time.

d. Heroic Dexterity: Raises ranged attack damage, Riposte/block chance, Endurance pool, Endurance cap, Endurance cap regen.  Cap is unknown at this time.

e. Heroic Wisdom: Raises mana pool, mana regen, mana regen cap. Cap is unknown at this time.

f. Heroic Charisma: Improves chance to not aggro NPCs, makes it easier to gain/lose faction.  Cap is unknown at this time

Paladin Skill Caps

Skill

Trainable at

while Leveling

at 50

at 65

at 70

at 75

at 80

Abjuration

1

5 x (level +1)

235

235

235

320

330

Alchemy

0

can not use

Alcohol Tolerance

1

5 x (level +1)

200

200

200

270

425

Alteration

1

5 x (level +1)

235

235

235

320

330

Archery

1

4 x (level + 1)

75

75

80

260

310

Bash

6

5 x (level +1)

180

200

210

280

320

Begging

1

5 x (level +1)

200

200

200

270

400

Bind Wounds

1

5 x (level +1)

200

200

210

300

425

Block

0

can not use

Blunt, One Hand

1

4 x (level +1)

200

225

245

290

340

Blunt, Two Hand

1

4 x (level +1)

200

225

245

290

340

Channeling

4

5 x (level +1)

200

200

215

215

215

Conjuration

1

5 x (level +1)

235

235

235

320

330

Defense

1

5 x (level)

210

252

270

290

290

Disarm

40

4 x (level +1)

175

200

210

295

405

Disarm Traps

0

can not use

Divination

1

5 x (level +1)

235

235

235

320

330

Dodge

10

4 x (level +1)

125

155

180

250

355

Double Attack

20

4 x (level +1)

200

200

235

255

260

Dual Wield

0

can not use

Evocation

1

5 x (level +1)

235

235

235

320

330

Forage

0/AA

can not use

0 50

50

Hand to Hand

1

3 x (level +1)

100

100

110

170

285

Hide

Racial

Halfling - starts and caps at 50?

Kick

0

can not use

Meditation

8

5 x (level +1)

185

185

226

226

400

Offense

1

5 x (level)

200

225

240

255

255

One Hand Blunt

1

4 x (level +1)

200

225

245

290

340

One Hand Slashing

1

4 x (level +1)

200

225

245

290

340

Languages

1

cap is 100

Parry

17

4 x (level +1)

175

205

215

265

330

Riposte

30

4 x (level +1)

175

200

210

280

305

Sense Heading

n/a

starts and caps at 200

Pick Lock

0

can not use

Piercing

1

4 x (level +1)

200

225

245

290

340

Research

0

can not use

Remove Traps

1

starts and caps at 1

Safe Fall

0

can not use

Sense Traps

0

can not use

Slam

0

can not use

Slashing, One Hand

0

4 x (level +1)

200

225

245

290

340

Slashing, Two Hand

0

4 x (level +1)

200

225

245

290

340

Sneak

0

can not use

Specialization

0

can not use

Swimming

1

3 x (level +1)

200

200

215

270

400

Taunt

1

4 x (level +1)

180

180

220

230

230

Throwing

0

?

?

?

?

300

340

Tinkering

Racial

Gnome... formula?

Track

0

can not use

Trade Skills, General

1

at level 1+, cap is 250 before AAs

300

300

Triple Attack

0/AA

?

Two Hand Blunt

1

4 x (level +1)

200

225

245

290

340

Two Hand Slashing

1

4 x (level +1)

200

225

245

290

340