|
|
Samanna's Reference Desk AND The Spirit Realm |
|
|
|
||
(menu should be over this line)
Paladin Skills, Stats, Resists
Ability Statistic and Resist Caps
Updates courtesy Saintsaens!
Ability Statistic Caps for the Paladin:
S. Stat Caps
1. Unmodified Stat Caps:
a. Levels 1 to 60, stat cap is 255.
b. Levels 61 to 75, stat cap goes up 5 per level, for 330 base at L 75.
c. Levels 76 to 80, stat cap goes up 5 per level, for 360 base at L 80.2. Raising the Caps:
a. PoP: Planar Power (lvl 1-5). Each level raises all ability stat caps by 5 per level, for +25 max.
b. OoW: Planar Power (lvl 6-10). Each level raises all ability stat caps by 5 per level, for +25 max.
c. DoN - Gift of The Keepers/The Dark Reign, 1st level of DoN progression, raises all ability stat caps by 10, for +10 max.
d. TSS: Planar Power (lvl 11-15) levels each raise all ability stat caps by 5 per level, for +25 max..3. So, for a Level 75 Paladin with 'all the AAs':
360 base (S1c), plus
025 (S2a), plus
025 (S2b), plus
010 (S2c), plus
025 (S2d), for
470 cap to all ability statistics.R. Resist Caps:
1. Unmodified Resist Caps:
a. Levels 1 to 65, resist cap is 500.
b. Levels 66 to 75, resist cap goes up 5 per level, for 550 base at L 75.
c. Levels 76 to 80, resist cap goes up 5 per level, for 580 base at L 80.2. Raising the Caps:
a. OoW - Discordant Defiance, 5 levels each raise all resist caps by 5 per level, for +25 max.
b. OoW - Trials of Mata Muram, 6 levels; first 5 each raise all resist caps by 8 per level, last one raises them by 10, for +50 max.3. So, for a Level 75 Paladin with 'all the AAs':
580 Base (R1b), plus
025 (R2a), plus
050 (R2b), for
650 cap to all resist statistics.Note: this is for worn; some buffs include overcap components; also, tribute can be used to raise the worn caps.
Also note: this doesn't consider the 1 minute duration Resistant discipline.H. Heroic Stats:
The introduction of Heroic Stats with the Secrets of Faydwer expansion allows characters the ability to go over the max stat caps, depending on how much of each Heroic Stat (denoted in orange/yellow in the armor stats) one had. Each heroic stat has different effects:
a. Heroic Strength: Raises minimum melee damage, AC bonus when using a shield, Endurance pool, Endurance regen and Endurance regen cap. Cap is unknown at this time. This has not been conclusively proven to effect slay damage (see this thread).
b. Heroic Stamina: Raises HP pool, HP regen, HP regen cap, Endurance pool, Endurance regen and Endurance regen cap. Cap is unknown at this time
c. Heroic Agility: Raises Dodge chance, defense skill, reduces falling damage, endurance pool, endurance regen, endurance regen cap. Cap is unknown at this time.
d. Heroic Dexterity: Raises ranged attack damage, Riposte/block chance, Endurance pool, Endurance cap, Endurance cap regen. Cap is unknown at this time.
e. Heroic Wisdom: Raises mana pool, mana regen, mana regen cap. Cap is unknown at this time.
f. Heroic Charisma: Improves chance to not aggro NPCs, makes it easier to gain/lose faction. Cap is unknown at this time
Paladin Skill Caps
Skill
Trainable at
while Leveling
at 50
at 65
at 70
at 75
at 80
Abjuration
1
5 x (level +1)
235
235
235
320
330
Alchemy
0
can not use
Alcohol Tolerance
1
5 x (level +1)
200
200
200
270
425
Alteration
1
5 x (level +1)
235
235
235
320
330
Archery
1
4 x (level + 1)
75
75
80
260
310
Bash
6
5 x (level +1)
180
200
210
280
320
Begging
1
5 x (level +1)
200
200
200
270
400
Bind Wounds
1
5 x (level +1)
200
200
210
300
425
Block
0
can not use
Blunt, One Hand
1
4 x (level +1)
200
225
245
290
340
Blunt, Two Hand
1
4 x (level +1)
200
225
245
290
340
Channeling
4
5 x (level +1)
200
200
215
215
215
Conjuration
1
5 x (level +1)
235
235
235
320
330
Defense
1
5 x (level)
210
252
270
290
290
Disarm
40
4 x (level +1)
175
200
210
295
405
Disarm Traps
0
can not use
Divination
1
5 x (level +1)
235
235
235
320
330
Dodge
10
4 x (level +1)
125
155
180
250
355
Double Attack
20
4 x (level +1)
200
200
235
255
260
Dual Wield
0
can not use
Evocation
1
5 x (level +1)
235
235
235
320
330
Forage
0/AA
can not use
0 50
50
Hand to Hand
1
3 x (level +1)
100
100
110
170
285
Hide
Racial
Halfling - starts and caps at 50?
Kick
0
can not use
Meditation
8
5 x (level +1)
185
185
226
226
400
Offense
1
5 x (level)
200
225
240
255
255
One Hand Blunt
1
4 x (level +1)
200
225
245
290
340
One Hand Slashing
1
4 x (level +1)
200
225
245
290
340
Languages
1
cap is 100
Parry
17
4 x (level +1)
175
205
215
265
330
Riposte
30
4 x (level +1)
175
200
210
280
305
Sense Heading
n/a
starts and caps at 200
Pick Lock
0
can not use
Piercing
1
4 x (level +1)
200
225
245
290
340
Research
0
can not use
Remove Traps
1
starts and caps at 1
Safe Fall
0
can not use
Sense Traps
0
can not use
Slam
0
can not use
Slashing, One Hand
0
4 x (level +1)
200
225
245
290
340
Slashing, Two Hand
0
4 x (level +1)
200
225
245
290
340
Sneak
0
can not use
Specialization
0
can not use
Swimming
1
3 x (level +1)
200
200
215
270
400
Taunt
1
4 x (level +1)
180
180
220
230
230
Throwing
0
?
?
?
?
300
340
Tinkering
Racial
Gnome... formula?
Track
0
can not use
Trade Skills, General
1
at level 1+, cap is 250 before AAs
300
300
Triple Attack
0/AA
?
Two Hand Blunt
1
4 x (level +1)
200
225
245
290
340
Two Hand Slashing
1
4 x (level +1)
200
225
245
290
340