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Verdandi's Key Compendium

by Verdandi Snowblood

(Through Omens of War)

This is a list of keys available in Norrath. They are grouped by expansion, alphabetically by zone name. Underneath all of the expansions is information about common keys that don't have known uses, items or flags that are like keys but work a little differently, and locked doors that have no known keys.

I define keys as actual items that you can put in your inventory and that you click on something to get somewhere that was inaccessible without the item. I do not include flags that do not involve an actual item that serves as the key. Keys that do not look like keys (idols, rings, bracelets, etc.) are still keys.

Table Legend

Zone it Accesses: the zone the key takes you to, which may be just a different part of the zone you were in
Key Name: Exact in-game name of the key
Where it Goes: where the key takes you, and where from if from a different zone
Keyring: whether the key fits on the /keyring (allowing you to delete the physical key once added to the keyring)
Tradable: can it be traded from one player to another
Temp: will the item disappear if you log out for more than half an hour
Who Passes: does it teleport just you, teleport just your group, teleport your raid, or open an actual door so anyone can pass through
Other Notes: including identifying information if there are other items with the same name

Old World

Zone it Accesses

Key Name

Where it Goes

Keyring

Tradable

Temp

Who Passes

Other Notes

Befallen

Splintered Wooden Key

unlocks first floor locked door

no

yes

no

anyone

 

Befallen

Charred Bone Key

unlocks west second floor locked door

no

yes

no

anyone

 

Befallen

Smoked Glass Key

unlocks east second floor locked door

no

no

yes

anyone

 

Hole (Ruins of Old Paineel)

Hole Key

unlocks rock blocking zone from Paineel

no

no

no

anyone

purchased from Rallia Hapera in Paineel; small (or shrunken) races can squeeze past the rock to avoid needing key

Hole (Ruins of Old Paineel)

A Sacred Key

opens all locked doors in zone

no

yes

no

anyone

usable by anyone in spite of Cazic-Thule deity restriction listed on the key

High Keep

H.K. 401

unlocks door on second floor?

no

no

no

?

may also (only?) be turned in for a quest

Najena

Guard's Keyring

opens cell doors

no

yes

no

anyone

 

Najena

Dull Bone Key

unlocks door to Rathyl's room

no

yes

no

anyone

smaller folk may be able to slip through the gates

Najena

Shiny Metal Key

to room outside Rathyl's

no

yes

no

anyone

smaller folk may be able to slip through the gates

Najena

Bloodstained Key

unlocks door to Drelzna's room

no

no

yes

anyone

 

Najena

Golden Crescent

unlocks door to Najena's room

no

yes

yes

anyone

 

Paineel

Bone Crafted Key

opens elevator to access city area

no

no

no

anyone

if home city you start with it, also given free by newbie guards if faction at least amiable

Plane of Sky

Veeshan's Key

teleports to quest hall

no

no

no

self

identifies as "Key of Misfortune"

Plane of Sky

Key of Swords

teleports to Noble Dojorn Island

no

no

no

self

 

Plane of Sky

Key of the Misplaced

teleports to Azarack Island

no

no

no

self

 

Plane of Sky

Key of Misfortune

teleports to Gorgalosk Island

no

no

no

self

 

Plane of Sky

Key of Beasts

teleports to Pegasus Island

no

no

no

self

 

Plane of Sky

Avian Key

teleports to Spiroc Island

no

no

no

self

 

Plane of Sky

Key of the Swarm

teleports to Wasp Island

no

no

no

self

 

Plane of Sky

Key of Scale

teleports to Drake Island

no

no

no

self

 

Plane of Sky

Veeshan's Key

teleports to Eye of Veeshan Island

no

no

no

self

identifies as "Veeshan's Key"

Kunark

Zone it Accesses

Key Name

Where it Goes

Keyring

Tradable

Temp

Who Passes

Other Notes

City of Mist

Key of Torsis

operates reaver elevator

no

no

yes

anyone

drops off of Neh`Ashiir

City of Mist

A Stone Key

opens door to Ghiosk's room

yes

no

no

anyone

identifies as "Palace of Ghiosk", drops off Captain of the Guard

Howling Stones

Key to Charasis

enter zone from The Overthere

yes

no

no

self

 

Howling Stones

Broken Sacrificial Blade

opens door to south wing

no

no

yes

anyone

 

Howling Stones

Sigil of the Calendar

opens door to west wing

no

no

yes

anyone

 

Howling Stones

Skull-engraved Coin

opens door to west boss's room

no

no

yes

anyone

 

Howling Stones

Sacrificial Robe Clasp

opens door to north boss's room

no

no

yes

anyone

 

Howling Stones

Tallow-marked Candle

opens door to north wing

no

no

yes

anyone

 

Howling Stones

Hand of Glory

opens doors to all locked wings

yes

no

no

anyone

 

Old Sebilis

Trakanon Idol

enter zone from Trakanon's Teeth

yes

no

no

self

 

Old Sebilis

 

 

 

 

 

 

 

Temple of Droga

Droga Jail Key

opens all jail doors

no

yes

yes

anyone

drops from goblin prison warden and goblin janitor

Temple of Droga

A Bone Necklace

opens first jail door

no

no

no

anyone

may no longer work in Droga; also for quest for Lord of Pain's Khukri

Temple of Droga

A Bone Key

opens second jail door

no

no

no

anyone

may no longer work in Droga; also for quest for Lord of Pain's Khukri

Temple of Droga

A Steel Key

opens Penkeeper's cell

no

yes

no

anyone

may no longer drop or work in Droga

Temple of Droga

A Bronze Key

opens Iksar's cell

no

yes

no

anyone

may no longer drop or work in Droga

Temple of Droga

A Stone Key

to room with Stupendous Machine?

no

no

no

anyone

may no longer work in Droga; also for quest for Lord of Pain's Khukri

Veeshan's Peak

Cipher of Veeshan

enter zone from Skyfire Mountains

yes

no

no

self

also an augment

Velious

Zone it Accesses

Key Name

Where it Goes

Keyring

Tradable

Temp

Who Passes

Other Notes

Cobalt Scar

Shrine Key

enter zone from Skyshrine

yes

no

no

group

 

Dragon Necropolis

Jaled Dar's Tomb Key

open door to Shade of Jaled Dar's lair

no

yes

no

anyone

 

Kerafyrm's Lair

Sleeper's Key

enter zone from Eastern Wastes

yes

no

no

self

 

Tower of Frozen Shadow

Crystal Key

teleport to second floor

yes

no

no

group

 

Tower of Frozen Shadow

Three Toothed Key

teleport to third floor

yes

no

no

group

adding this to keyring also adds access to second floor from first

Tower of Frozen Shadow

Frosty Key

teleport to fourth floor

yes

no

no

group

adding this to keyring also adds access to both lower floors

Tower of Frozen Shadow

Small Rusty Key

teleport to fifth floor

yes

no

no

group

adding this to keyring also adds access to all lower floors

Tower of Frozen Shadow

Bone Finger Key

teleport to sixth floor

yes

no

no

group

adding this to keyring also adds access to all lower floors

Tower of Frozen Shadow

Large Metal Key

teleport to seventh floor from sixth

yes

no

no

group

adding this to keyring also adds access to all lower floors

Tower of Frozen Shadow

Tserrina's Key

teleport to seventh floor from first

yes

no

no

group

 

Luclin

Zone it Accesses

Key Name

Where it Goes

Keyring

Tradable

Temp

Who Passes

Other Notes

Grieg's End

Grieg's Key

enter Grieg's room

no

no

yes

anyone

 

Ssraeshza Temple

Ring of the Shissar

enter Emperor's room

yes

no

no

self

 

Ssraeshza Temple

Zazuzh's Key

enter Arch Lich's room

yes

no

no

anyone

 

Ssraeshza Temple

Zherozsh's Key

enter Creator's (XTC) room

yes

no

no

anyone

 

Vex Thal

Scepter of Shadows

enter zone from Umbral Plains

yes

no

no

self

 

Vex Thal

Palace Key

enter Palace area

yes

no

no

anyone

 

Vex Thal

North Wing Key

enter north wing area

yes

no

no

anyone

 

Vex Thal

North Tower Key

enter north tower

yes

no

no

anyone

 

Planes of Power

Zone it Accesses

Key Name

Where it Goes

Keyring

Tradable

Temp

Who Passes

Other Notes

Plane of Disease

Gryme's Crypt Key

enter Grummus's room

no

no

yes

anyone

 

Plane of Justice

Mark of Justice

teleport into the Seventh Hammer's room

no

no

no

group

 

Bastion of Thunder

Enchanted Ring of Torden

teleport into any of the four towers

yes

no

no

group

 

Bastion of Thunder

Symbol of Torden

teleport into Agnarr's tower

no

no

no

raid

 

Crypt of Decay B

Bangle of Disease Warding

enter zone from Plane of Tranquility

yes

no

no

self

results from alternate access quest

Plane of Valor

A Crystalline Globe

open door to Aerin'Dar's Lair

no

no

no

anyone

 

Plane of Torment

A Screaming Sphere

enter Saryrn's Tower

yes

no

no

anyone

&nbpsp;

Plane of Tactics

Completed Diaku Emblem

enter zone from Plane of Tranquility

yes

no

no

self

reward for alternate access quest; when one person completes quest, all in group who are in zone get key added to their keyrings, but only person completing quest gets an actual key

Plane of Air

A Wind Etched Key

enter Xegony's isle

no

no

no

group

 

Plane of Earth

A Gem-Etched Key

enter caves

no

no

no

anyone

 

Plane of Time

Quintessence of Elements

enter zone from Plane of Tranquility

yes

no

no

self

 

Plane of Time

Time Phased Quintessence

enter zone from Plane of Tranquility

yes

no

no

self

looted from named mobs in phase three of Plane of Time

Tower of Solusek Ro

?

enter Solusek Ro's chamber

?

?

?

?

?

Gates of Discord

Zone it Accesses

Key Name

Where it Goes

Keyring

Tradable

Temp

Who Passes

Other Notes

Tipt

A Harshly Spiked Key

to get past The Riddler

no

no

yes

anyone

zone is an instanced expedition for one group only

Txevu

Cipher of Txevu

enter zone from Qvic

yes

no

no

?

 

Txevu

Polished Stone Key

enter High Priest's room

?

no

no

?

identifies as "Polished Stone Key"

Txevu

Jade Inlaid Key

enter Zun`Muram Tkarish Zyk's area

?

no

no

?

drops off of High Priest Nkosi Bakari

Uqua

various keys

pass locked door

no

no

yes

anyone

four keys are on table in room before locked door - one works while others trigger lethal AOEs on raid; event scripts indicate which one works

Omens of War

Zone it Accesses

Key Name

Where it Goes

Keyring

Tradable

Temp

Who Passes

Other Notes

Citadel of Anguish

Seal: Mastery of All

enter zone from Walls of Slaughter

yes

no

no

self

must have also have turned in Full Insignia Case to use or add to keyring

Unused Keys

Plane of Justice

Sterling Key Chain

no known use

Plane of Torment

A Jagged Bone Key

no known use

Plane of Torment

A Serrated Metal Key

no known use

Plane of Torment

A Spiked Black Key

no known use

Unrest

various

all have no known uses

Common Non-Keys
(by my definition)

Access to Crypt of Decay B

shows on keyring without having ever been a real key; results from killing Grummus

Access to Plane of Earth B

shows on keyring without having ever been a real key

Access to Plane of Innovation Factory

received as flag after killing Xanamech Nexmirthafen, allows opening of the door to Factory area, but never involves an actual key

Access to Qvic

shows on keyring without having ever been a real key

Arx Key

used to teleport to Lord Seru's chamber in Sanctus Seru

Hollow Acrylia Obelisk

formerly a key to inner Acrylia Caverns, now a charm and no longer obtainable

Key of Veeshan

formerly key to Veeshan's Peak, now optional part of quest for key to Veeshan's Peak

Master Shackle Key

used to start event to free slaves in Droga

Old Bone Key

part of quest for Loyalist Shield of Honor

Shackle Keys #15-24

used to free slaves in Crushbone

Torgiran Shackle Key

can be turned in for experience which will eventually start the Overseer Wrank event

Locked Doors without Keys

various cities

doors to the vaults in banks

Chardok

door to royals hallway

Chardok

door to Prince room

Chardok

door to Library

City of Mist

door to Neh'Ashiir's room

Hole (Ruins of Old Paineel)

door near base of waterfall, rumored to be planned entrance to Plane of Underfoot

Karnor's Castle

various doors, all of which can be bypassed by taking other routes

Old Sebilis

door to pyramid/crypt area

Old Sebilis

door en route to Trakanon's Lair has a pot you click on one side to open but no way to open from the other side

Ssraeshza Temple

door to Assassin's room