Commands

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Everquest In-Game Commands
Revised from the Paladin's Handbook.

Contents

Gameplay Commands

Note: All commands can also be shortened to the first few unique letters of the command. Example: /alt list works for /alternateadv list. Any commands in <>'s are optional. Any commands in ()'s are required.

Command Description
 ;tell (server name).(player name) Sends a cross server tell. Example: ;tell Tribunal.Bob would send a tell to a character named Bob on Ayonae Ro. Note: servers with 2 names in them (Druzzil Ro, for instance) use only the first name of the server.
/afk <text> When activated, all private tells sent to the user will auto-respond with the following text, "You told <Players name>, 'Sorry, I am A.F.K. (Away from keyboard) right now.'". If you add some text after the /afk command it will appear as "AFK Message: <text>
/alternateadv on/off/list Turns on or off AA exp. Also, /alternateadv list lists all AAs available to you.
/alt activate ### Activates the AA ability corresponding to the number entered. See the Alt Activate Code List for the current list.
/anon <on> <off> Makes you anonymous in guild tool, /who and /who all, preventing other Players from seeing your class, level, and current location.
/assist <name> <group> <raid> This command makes you assist your target; adding a <name> makes you acquire <name's> target. The <raid> or <group> flags makes you assist the person designated the group or raid Main Assist (if group/raid leader has this ability)
/assist on or off Toggles "auto attack on assist" on or off. This means that whenever you assist, you will not attack immediately - just acquire the target.
/attack Turns on or off autoattack
/autofire Toggles on or off autofire until you run out of arrows or throwing items.
/autoinventory If you are holding an item in your cursor, this command will automatically put it into your inventory in a stack of items (if you have one), or the next available inventory slot.
/autosplit (on or off) Turns autosplit (whether money you loot stays with you or gets split among the group immediately) on or off.
/apvoptimizations Toggles on or off APV (Auto Portal Volume) optimizations. Also found in Advanced Options window.
/bandolier activate <name> Uses a bandolier setup (<name> is whatever you called your saved bandolier weaponset)
/barter Opens up the barter browsing window to search for items that people want to buy in the Bazaar (Bazaar zone only).
/bazaar Opens up the bazaar browsing window to search for items that are for sale in the Bazaar (Bazaar zone only).
/beta Copies your character from a normal server to the beta server. This command is only available when a beta is running, and you have to be a participant in beta to get the beta patcher and see the beta server.
/betabuff <level> Beta server command only, which makes your character whatever <level> (in multiples of 5) you want. Helpful for testing out new spells.
/blockspell <function> <me or pet> <spell#1> <spell#2> <spell#3> Command to block beneficial spells cast upon you that you do not want cast (Ex.: If you are a pally and want brells instead of SV or ranger buffs to land). Current valid <functions> are: display, add, remove, clear. Can block up to 20 spells max.
/bodytint Brings up the Armor Dye window.
/book # <1 to 50> <open> <close> Will take you to the corresponding page of your spell book. Open and close are optional.
/bug or /b Takes you to a bug-reporting screen.
/buyer Puts you into Buyer mode in Bazaar, so you can buy items (Bazaar zone only)
/camp <server> or <desktop> Causes Player to camp out of the game, to the character selection screen (default), server selection screen or your desktop.
/cast <# (1 to 8)> Will cast the spell memorized in the corresponding slot.
/changename <newname> Changes your character's first name.
/charinfo Tells you all locations where your character is currently bound.
/chatfontsize <#(0 to 10)> This command will allow Players to adjust the size of the font in the chat window.
/claim Claims a reward from one of the store bought versions of the EQ expansions or other special events.
/clear Clears the chat window of all text.
/combatmusic <on> or <off> Turns the combat music on or off. Default is on
/consent <player name>, <guild>, <raid>, group> /consent gives <Player name> permission to drag your corpse. If you have multiple corpses, this needs to be done repeatedly. If you do guild, raid, or group, it consents all the players in guild, raid or group. Also found in Options window, General tab.
/consider Gives vital statistics about a target, such as faction and approx. level.
/copylayout Copies a new UI layout over your current one.
/corpse Will summon 1 character's corpse (with something targetted) or your corpse (if nothing targetted) if it with in a 50' radius of the Player. Note: you must have been /consented by the person whose corpse you are dragging
/corpsedrag Begins to auto drag (drag without stopping) the targetted corpse. Can drag up to 2 corpses using this command (target each and type /corpsedrag)
/corpsedrop Stops the auto drag of a targetted corpse. Having nothing targetted will drop all corpses being dragged.
/decaycorpse With one of your own corpses targeted, this command makes the corpse disappear from the world so that it doesn't get in the way of vision.
/decline Allows the user to decline a duel.
/deny <player name> Denies <player name> the ability to drag your corpse.
/disband Causes a Player to disband from a group or decline a group invitation.
/discipline <name of disc> Usable by classes that have disciplines, this command lets you create a hotbutton with text stating you are using a disc.
/dismount Lets you get off of a horse or lizard.
/doability <# (1 to 10)> Will fire the specified ability. Abilities 1 - 6 are those that are set on the "Abilities" page, Numbers 7 - 10 represent those that are set on the "Combat Skills" page. See below for more information.
/dopropertinting (on or off) Turns on or off the tinting on the armor of Luclin character models.
/duel Challenges targeted PC to a duel - to accept, they type /d with you targeted as well. Duel is in effect until one "dies" (is knocked unconscious) or flees the zone.
/dynamiclights Turns dynamic lights on or off the next time you zone. Dynamic lights are the light sources carried around by PCs or NPCs. This requires a bit of video memory if turned on, and will cause video lag.
/eqplayersupdate Updates your player profile on EQPlayers. Also found in Options window, General tab.
/exit Same as /quit. Immediately logs your character out to the server screen, even if FD'ed or sitting.
/facepick Brings up the face customization screen. Also found off inventory window, Face button.
/fastdrop <on>, <off>, <never> Enables or disables a confirmation box for dropping items onto the ground. "NEVER" does not allow you to drop Items at all.
/feedback Takes you to the feedback/comments screen
/filter <type> Toggles the filter on or off. <type> can be any of the following: badword, guildsay, social, gsay (for group say), shout, auction, ooc, mymisses, othersmisses, otherhits, atkmissesme, pcspells, npcspells, bardsongs, dmgshield, critspells, critmelee
/follow When this command is used while targeting another Player, the user will automatically follow the targeted character as long as you are grouped with them, until you turn to either side, or they run out of range. Note: autofollow will drag you over cliffs, through water or lava, and other dangerous places. Use care when driving
/fontface <name> Changes the font of the chat window to <name>. Most commonly used are Arial, Times New Roman, and Verdana (default). Also found in Options window, General tab.
/friend <player name> Adds or removes a "friend" from your friends list. (Max of 100 friends). /friends with no text after it shows the entire friends list.
/gems Lets you play the free mini game of Gems.
/groupleader Returns the current group leader for your group.
/grouproles <name> <role (assist, maintank, puller)> Assigns a person a specific role so mercs know what to do. Also set through right clicking a person's name in group window.
/guidehelp <text> Works like /petition.
/help <topic> <normal>, <emote>, <voice>, <chat> or <guild> Will display help on emotes, guild commands, chat commands (some), voice commands (some) and normal commands within game.
/hidecorpse (none, all, looted, or allbutgroup) Hides or shows corpses based on parameter entered. Good way to increase performance in some zones. Looted option will hide corpses only after you have looted and left items on the corpse. It is a good option if corpses stack on top of one another to get to the one you want.
/hotbutton (name) <color> (text) Creates a hotbutton up to 60 characters long to do a certain action. For instance, typing /hotbutton Hello /say hello will make a hotbutton appear on your cursor that has /say hello in the first line. <name> is a required argument, as is <text>, but <color> is optional.
/ignore <player name> Turns off all text from that Player. Max of 100 people on ignore list.
/inspect Inspects the targeted objects for traps
/invite <name> Invites a player character to group with you. This now works even across zones.
/invwinlabels Turns inventory window labels on or off.
/key Shows a list of keys/flags that you have on your keyring. These keys are used to progress through locked doors in different areas of the game. You do not need your original key after it is showing up on this keyring.
/language <# (0-27)> <help> Displays the current language. The # flag changes the current language.
/legendsofnorrath Brings up the LoN in game interface
/lfg <on> or <off> Toggles the Looking For Group window. /lfg on (or off) turns the lfg flag on or off.
/loadskin <skin directory> <true> Loads a new UI skin from wherever you store UI skins. /loadskin true reloads the current UI's .ini window settings.
/location Displays the user's current coordinates.
/log Logs all text locally to the user's machine. The log.txt file that is generated can be found in the Logs folder in the EverQuest directory.
/loot Allows the player to loot a targeted corpse from a short distance away.
/lootnodrop <always> <sometimes> <never> Specifies whether you want a Yes/No popup to come up every time you loot a no drop item, only when usable by your character, or never.
/makeleader <name> Makes <name> the leader of your group.
/map <startline> <endline> <addpoint> <automap> <color> Usable only when map window is open, this provides a command-line way to create in game maps.
/marketplace Brings up the Station Marketplace window.
/me Same as /emote.
/melody Command for bards to chain songs together without having to mash each button.
/memspellset <index or name of set> Memorizes a saved spell/song set for switching quickly between them.
/merclog Reports the last 20-30 seconds of a merc's actions to the server if the merc is uncommunicative. (Must own a merc first)
/mercwindow Brings up the mercenary window (Must own a merc first).
/microphone Toggles the microphone on or off.
/mixahead (# (from 0 - 100)) In game mp3 player command. Tells EQ how much of whatever music you're listening to to pre-mix ahead in the audio buffer. Default is 8, and the lower the number the better.
/motd Brings up the serverwide motd, containing information from the GMs.
/mousespeed <# (0-3)> Changes the speed of how fast your mouse moves across screen.
/movelog Moves your character to another server if you wish to do so.
/mp3 Opens up the in game mp3 player window.
/note <text> Allows you to write notes to yourself for future reference. Saved to notes.txt in the EQ directory.
/open Opens a targetted dynamic object, such as a chest or barrel.
/outputfile (type) <filename> Creates a text file in your EQ directory listing whatever is specified in <type>. <type> can be: guild, raid, spellbook, inventory, guildbank.
/paperdoll Command for EQplayers website, updates your account there with a current screenshot.
/pause <#> Inserts a pause in a social command. See below for more information.
/petition <msg> Brings up the Customer Support window.
/played Returns the birthdate of your character and hours played in the current EQ session with your character.
/quit Immediately logs your character out to the server selection screen, even if sitting or FD'ed.
/random (# to #) Generates a random number between # and #. If only 1 number specified, then random number is between 0 and #.
/reply <text> If a "/tell" is received, the user may respond by using this command.
/report <name> Logs the last 20 lines in the text area and the name you typed after /report, used for reporting abuse and bad behavior to the GM/Guides. Must scroll to the text that you want to /report.
/reversesound <normal> or <reverse> Reverses the channels for speakers (also in the options window now).
/rewind Attempts getting characters stuck in zone geometry out by moving them back where you were a few seconds ago. Useable once every 30 seconds.
/roleplay Hides your level and class in /who commands, leaving your guild tag visible.
/rtarget Used to get the owner of a pet on target when you can't target owner directly
/safelock <password> Locks the EQ interface so that no one can change anything in it. Typing /safelock and the same password that was used to lock the interface will unlock it once again.
/shadow Turns on or off shadows in game. Also found in the Advanced Graphic window.
/shield <name> Warrior only ability. Takes a percentage of incoming damage from the person you shield and transfers it to you.
/showgrass (on or off) Turns on or off the grass in the world. Turning it off will cut down on lag, but not look as good... Also found in Advanced Options window.
/shownames (on or off) Turns on or off visible names above PC's and NPC's heads. Red names are PvP, Blue names are not PvP. Green names are GMs
/showspelleffects (on or off) Turns on or off spell particle effects (but not world or weapon particle effects).
/sit Will cause your character to sit. Typing again will make you stand.
/split <# plat> <# gold> <# silver> <# copper> Splits a defined amount of money with your group

Example: /split 4 3 2 0 - Splits 4 plat, 3 gold, 2 silver, and 0 copper with the rest of the group. All numbers must be present. Use 0 for coins to not be split.

/stance <passive> <reactive> Switches a merc's stance.
/stand Makes you stand up and closes the spell book if you were memming a spell.
/stopcast Immediately stops casting a spell. Will not work on a mount.
/stopsong Bard only command to stop playing a song.
/surname <last name> Players over level 20 may use this command to assign a last name to their character. May only be used once per week.
/system  
/target <name> The command can be used to target other Players by name. NOTE: This ability is subject to the range to the target.
/targetgroupbuff (on) (off) (or /tgb on/off) Allows you to target someone in another group and buff their whole group using a buff that can be cast on a group (brells or HB, for instance)
/tcg Opens up Legends of Norrath.
/testcopy Copies your character over to the test server if you wish to test out a new feature.
/time Gives you the time of day in Norrath as well as the duration of the current EQ session.
/toggleinspect <on> or <off> Allows you to inspect what armor another person is wearing by right clicking on them.
/trackfilter Ranger only command. Filters tracking list.
/trackplayers <on>, <off>, <group> The command will work for all Players with the tracking skill. It enables you to turn your Player tracking on and off.
/tracksort Ranger only command. Sorts your tracking list.
/trader Opens up the bazaar vendor window to set items for sale (Bazaar zone only)
/ttell (text) Sends <text> to the player you have targeted. Also works when player's corpse is targeted.
/url Opens up a webpage OR a file on your computer from inside EQ. To open a URL, use /url http://<URL>, to open up a file, use file://<location of file>
/viewport <x> <y> <width> <height> <reset> <scale> Changes resolution.
/veteranreward Claims your Veteran's Reward AAs, which are given for how many years you've played. Only claim ONCE per character
/vgroup <tell code> Sends a voice tell to group
/viewpetition Opens the new petition ticket window.
/voice Toggles the voice recognition system on or off, EverQuest requires a restart for this to be effective. Also see /microphone command.
/vplay <tell code> Plays a voice macro on your computer.
/vraid <tell code> Sends a voice tell to raid
/vrdelay <time in milliseconds> Allows the user to set how long EverQuest will sleep in the main rendering loop in order to improve voice recognition response.
/vtell <name> <tell code> Sends a voice tell to <name>
/www Launches a web browser window from the EQ command line.
/yell Will issue a "cry for help" to all Players within a 100-foot radius. Useful for giving directions to people.

% Codes

Code Example
 %T - Returns the current target. /em sticks his tongue out at %T.
 %S - Returns the subjective gender-specific pronoun for the target (He, She, It). /em laughs at %T. %S (He, She, It) sure is funny.
 %O - Returns the objective gender-specific pronoun for the target (Him, Her, It). /em doesn't think that he wants to give clarity to %O (Him, Her, It)
 %P - Returns the possessive gender-specific pronoun for the target (His, Her, Its). /em looks at %T's stuff. He wants %P (His, Her, Its) weapons.
 %R - Returns the race of the target (only works on Player characters). /em thinks that %T is one scary looking %R (Erudite, Human, Troll etc.)

Emotes

Another way to produce an emote is to preface anything you type into the chat bar with a :

Emote Result (with and without something targetted)
/agree <Player> agrees with <target>. <Player> agrees with everyone around him/her.
/amaze Amazed, <Player> gasps at <target>. <Player> is amazed
/apologize <Player> apologizes to <target> whole heartedly. <Player> apologizes to everyone in the room.
/applaud <Player> applauds <target>'s performance. <Player> gives a round of applause.
/bird <player> makes a rude gesture. <player> makes a rude gesture at <target>
/bite <Player> bites <target> on the leg. <Player> looks around for someone to bite
/bleed <Player> bleeds all over <target>. <Player> bleeds quietly.
/blink <Player> blinks at <target> in disbelief. <Player> blinks in disbelief.
/blush <Player> blushes at <target>. <Player>'s cheeks are burning.
/boggle <Player> boggles at <target>, shaking his/her head, looking confused. <Player> boggles, shaking his/her head, looking confused.
/bonk <Player> bonks <target> on the head. <Player> looks around for someone to bonk
/bored <Player> informs <target> that he/she is bored. <Player> informs everyone that he/she is bored.
/bow <Players> bows to <target>.
/bounce <player> bounces excitedly.
/brb <Player> let's <target> know that he/she will be right back. <Player> announces he/she will be right back.
/burp <Player> burps loudly at <target>. <Player> burps loudly.
/bye <Player> waves goodbye to <target>. <Player> waves goodbye to everyone
/cackle <Player> cackles gleefully at <target>. <Player> cackles gleefully.
/calm <Player> tries to calm down <Player> feels peaceful and calm.
/cheer <Player> cheers.
/chuckle <player> chuckles. <player> chuckles at <target>.
/clap <Player> claps for <target> happily - hurray <Player> claps his/her hands together - hurray
/comfort <Player> comforts him. <Player> needs to be comforted.
/congratulate <Player> congratulates <target> on a job well done. <Player> congratulates those around him/her on a job well done.
/cough <Player> coughs at <target>. <Player> coughs.
/cringe <Player> cringes away from <target>. <Player> cringes in terror
/cry <Player> cries.
/curious <Player> looks at <target> curiously. <Player> looks around him/her curiously.
/dance <Player> grabs hold of <target> and begins to dance. <Player> stands on his/her tip-toes and does a dance of joy
/drool <Player> drools all over <target>. <Player> drools - something must have him excited
/duck <Player> ducks behind <target>. <Player> ducks.
/eye <Player> raises an eyebrow at <target>. <Player> raises an eyebrow inquiringly.
/fidget <Player> fidgets.
/flex <Player> flexes at <target>. <Player> flexes his/her muscles proudly.
/flip <player> makes a rude gesture. <player> makes a rude gesture at <target>
/frown <player> frowns. <player> frowns at <target>.
/gasp <Player> gasps at <target> in astonishment. <Player> gasps in astonishment.
/gesture <player> makes a rude gesture. <player> makes a rude gesture at <target>
/giggle <Player> giggles at <target>. <Player> giggles.
/glare <Player> glares icily at <target>. <Player> glares at nothing in particular.
/grin <Player> grins evilly at <target>. <Player> grins evilly.
/groan <Player> groans at the sight of <target>. <Player> groans loudly.
/grovel <Player> grovels in the dirt before <target>. <Player> grovels in the dirt.
/hail Same as hitting the H key.
/happy <Player> is happy with <target>. <Player> is sooo happy.
/hug <player> hugs yourself. <player> hugs <target>
/hungry <Player> let's <target> know that he/she needs food, badly. <Player> needs food, badly.
/introduce <Player> introduces <target> to you. Welcome <Player> introduces himself/herself. Hi there
/jk <Player> let's <target> know that he/she was JUST KIDDING <Player> was JUST KIDDING
/kiss <player> kisses <target>.
/kneel <Player> kneels before <target> in humility and reverence. <Player> feels righteous, and maybe a little foolish.
/laugh <player> laughs. <player> laughs at <target>.
/lost <Player> let's <target> know that he/she is lost <Player> lets everyone know he/she is lost
/massage <Player> gently massages <target>'s shoulders. <Player> looks around for someone to massage.
/moan <Player> moans at <target>. <Player> starts to moan.
/mourn <Player> holds his/her head down and mourns the loss of <target>. <Player> holds his/her head down and mourns the loss of the dead.
/nod <Player> nods.
/nudge <Player> nudges <target>.
/panic <Player> screams in panic.
/pat <Player> pats <target> on the back. <Player> pats himself/herself on the back.
/peer <Player> peers at <target>, looking him/her up and down. <Player> peers around intently.
/plead <Player> pleads with <target> desperately. <Player> pleads with everyone around him/her.
/point <Player> points at <target>. Yeah, you <Player> points <direction based on sense heading>.
/poke <player> pokes <target>.
/ponder <Player> ponders <target> - what's going on with <target>? <Player> ponders over matters as they appear at this moment.
/purr <player> purrs at <target> <Player> purrs contentedly.
/puzzle <Player> looks at <target>, unsure of what he/she meant. <Player> looks puzzled.
/raise <Player> looks at <target>, raising his/her hand. <Player> raises his/her hand.
/ready <Player> asks <target> if he/she is ready. <Player> lets everyone know he/she is ready.
/roar A low rumble emits from deep within <Player>'s as he roars at <target>. A low rumble emits from deep within <Player> and he roars like a lion
/rofl <Player> roll on the floor laughing.
/rude <player> makes a rude gesture. <player> makes a rude gesture at <target>
/salute <Player> snaps to attention, saluting <target> briskly. <Player> salutes the gods in admiration of the amazing world around him/her
/shiver <Player> shivers at the thought of messing with <target>. Brrrrrrrrr. <Player> shivers.
/shrug <Player> shrugs at <target>. <Player> shrugs unknowingly.
/sigh <Player> sighs at <target>. <Player> sighs, clearly disappointed.
/smack <player> smacks <target>. <Player> smacks him/herself on the forehead.
/smile <player> smiles; You beam a smile at <target>.
/smirk <Player> smirks mischievously at <target>. <Player> smirks mischievously.
/snarl <Player> snarls meanly at <target>. <Player> grizzle's his/her teeth and looks mean.
/snicker <Player> snickers softly at <target>. <Player> snickers softly.
/stare <Player> stares dreamily at <target>, completely lost in his/her eyes. <Player> stares at the sky.
/tap <Player> taps his/her feet as he looks at <target> impatiently. <Player> taps his feet, impatiently.
/tease <Player> teases <target> mercilessly. <Player> looks around, trying to find someone to tease.
/thank <Player> thanks <target> heartily. <Player> thanks everyone
/thirsty <Player> let's <target> know that he/she needs drink, badly. <Player> needs drink, badly
/veto <Player> veto's <target>'s idea <Player> veto's that idea.
/wave <Player> waves at <target>.
/welcome Welcome <target> <Player> is glad you could make it <Player> is here
/whine <Player> whines pitifully at <target>. <Player> whines pitifully.
/whistle <Player> whistles at <target> appreciatively. Whistling, <Player> shows his appreciation.
/yawn <Player> yawns rudely in <target>'s face. <Player> opens his/her mouth wide and yawns.

Window Management

Each window in full screen mode can be enabled or disabled for viewing by engaging the customizable hot-key combination for that feature and window.

Default Commands

Command Description
Alt + B Buff/Spell Effects window
Alt + C Combat Abilities window
Alt + D Compass window
Alt + E Bard song box
Alt + F Friends window
Alt + G Guild management tool
Alt + H Hotbox window
Alt + J Journal window
Alt + K mp3 player window
Alt + L Lock down window position
Alt + M Menu window
Alt + N Storyline window
Alt + O Options window
Alt + P Party (Group) window
Alt + Q Shared Task window
Alt + R Raid window
Alt + S Spell Gem window
Alt + T Target window
Alt + U Tribute window
Alt + V LDoN Adventure window
Alt + Y Self status window
Alt + Z Expedition window
Alt + 1-9 Casts appropriate spell from spell gem
Alt + Enter Puts EQ into windowed mode.
Alt + Tab Minimizes EQ and switches to another program that is running
Alt + Shift + F Fellowship window
CTRL + Alt + R Releases mouse control in windowed mode so you can minimize window to do other things on computer.
CTRL + B Spell book window
CTRL + D Disbands targeted player from a group
CTRL + F Does a find in zone
CTRL + I Invites targeted player to group
CTRL + M In game mail window
CTRL + Q Toggles the push to talk feature of voice chat on or off.
CTRL + R Toggles run/walk
CTRL + S Toggles sit/stand
CTRL + W Does a /who
CTRL + V Voice macro window
CTRL + X Camps (only if sitting)
CTRL + Z Toggles Voice Chat Users window for channel you are in.
CTRL + 1-8 Performs appropriate combat ability in Combat Ability window
Shift + P Potion belt
Shift + T Title window
Shift + 1-10 Goes to different pages of hotbuttons
Backspace Map window
Num Lock Toggles auto run on/off
Page Up Pans camera up
Page Down Pans camera down
Spacebar Jumps
F1 through F6 Targets different people in your group (hitting the same key twice targets the person, then the person's pet)
F7 Targets closest PC to you
F8 Targets closest NPC to you
F9 Toggles between different camera views
F10 Toggles UI display
F11 Toggles network status display on/off
F12 Toggles mouselook on/off
A Auto-attack (highly recommend remapping)
B Bandolier (DoN only)
C Considers your target (useful for finding out faction)
D Ducks
I Inventory window
L Leadership (Group & Raid) window
M Map window
P Petition window
R Reply to last tell
T Shortcut for sending tells (need to type name and message after)
U Uses object in the center of your screen (like open a door)
V Alternate Ability window

Other Useful Commands to Map

You can also map (and remap default) commands to other unassigned hotkeys. To do this, go into Options, then the Keys tab.

Some useful ones to map and remap are:

Paste from Clipboard - Lets you paste information from the Windows clipboard into EQ. Good if you're trying to pass on some information to someone else.
Cycle nearest NPC - Cycles through the nearest mobs, starting from closest to you and going to the farthest away. This lets you switch targets much quicker than by clicking on the new mob with the mouse, hitting F8, or /tar <name>.
Cycle nearest PC - Cycles through nearest player to you, starting from closest to you and going to the farthest away. This lets you switch targets much quicker than by clicking on the person with the mouse, hitting F7, or /tar <name>.
Attack - Lots of words start with A, so having A be default attack button is bad. It's easy to forget you are not in the chat window mode. :)

The /who Command

There are many different ways to use the /who command to find out who is online of a certain group of people. You can obtain a maximum of 20 results (except with GUILD commands, which return everyone) from each search, and each search must be done a few seconds apart. You can also combine the different types of searches to narrow down results even more.

Basic searches

/who - By itself, /who lists all Player characters from any guild in your zone.
/whotarget - Returns information about the currently targeted player.
/who count - Returns number of people in zone.
/who corpse - Lists all the corpses a Player has in the current zone.
/who GUILD - Returns number of people from your guild in current zone. GUILD must be capitalized
/who all friends - Lists all players on your friends list that are online currently.
/who all - Lists all Player characters in the world.
/who all <min lvl> <max lvl> - Lists all players from <min lvl> to <max lvl> that are online.
/who all <class> - Lists all of <class> that are online.
/who all GM - Lists all GMs/guides that are online.
/who all GUILD - Lists all Player characters online in your guild, even if they have /roleplay command active.
/who all "guild name" - Lists all Player characters online that belong to "guild name". The guild name needs to be in " "'s. Guilds with more than one name can be searched, but you need the full first name and enough of the second to be unique (ex: /who all "Vallis A" will give everyone in Vallis Aspectus, if you execute the search on Tribunal).
/who all lfg - Lists all players that are lfg currently.

Advanced Searches

These are some common combinations of the above searches:

/who all <lfg> <min level> <max level> - Returns everyone lfg from say, 70 to 75.
/who all <lfg> "guild name" - Returns everyone lfg from a particular guild.
/who all <lfg> <class> - Returns everyone lfg from a particular class.
/who all <class> "guild name" - Returns everyone in a particular guild (that is not anon or roleplay) from the class.

Pet Commands

/pet sit down - tells pet to sit down.
/pet stand up - tells pet to stand up.
/pet get lost - kills pet.
/pet who leader - pet says who is their master.
/pet guard here - tells the pet to guard its current location.
/pet guard me - tells the pet to attack anyone that attacks it's master, or that it's master attacks.
/pet follow - tells the pet to follow you, but ends when you cross a zone line.
/pet attack - tells the pet to attack the current targeted mob.
/pet kill <target> - tells the pet to kill the designated <target>.
/pet back off - tells the pet to stop its attack and return to its "/pet guard here" point.
/pet as you were - returns the pet to neutral, belaying all prior orders.
/pet report - displays the pets health as a percentage.
/pet taunt (On or Off) - tells the pet to stop taunting its attacker.
/pet feign - Causes the pet to feign death (AA skill only)
/pet hold - Makes your pet hold off attacking until explicitly told to attack. (AA skill only)
/pet no cast - Makes the pet not cast spells. (AA skill only)
/pet focus - Another way to control your pet, making it only attack when you want it to, ignoring its hate list. (AA skill only)

Guild Leader/Officer Commands

Guild Leaders only

/guilddelete - Disband their guild.
/guildinvite o <name> - Invites a person to a guild with the officer flag enabled.
/guildleader - Transfers guild leadership status to a new person.
/guildpeace - Allows the guild leader to decline the challenge of a guild war.
/guildwar - Allows the guild leader to challenge or accept another guild in guild war.

Guild Officer Commands

/guildinvite <name> - Invites a new guild member to the guild.
/guildmotd <text> - Sets the guild Message of the Day.
/guildremove - Removes guild members from guild.

Other Commands

/getguildmotd - Used by guild members to view the guild Message of the Day.
/guildstatus <player> - Shows a person's current guild affiliation. Note: must be in same zone as person to use.


Raid Commands

/addraidlooter <name> - Adds <name> to raid loot list. Note: only useable when setloottype is set to 3
/makeraidleader <name> - Makes <name> the leader of the raid.
/raidaccept - Joins a raid as a raid group leader
/raiddecline - Declines an invite to a raid
/raidremove <name> - Removes <name> from raid
/raidinvite <name> - Invites <name> into a raid as a raid group leader (now works across zones)
/rsay (/raidsay) - Text is seen by all members in your raid.
/raidwindow - Opens the raid window
/removeraidlooter <name> - Removes <name> from raid loot list.
/setloottype (1, 2, 3, 4) - Sets the type of raid loot for a raid (1 - raid leader only, 2 - raid leader and group leaders, 3 - raid leader & selected people, 4 - entire raid)
/comparetaskraid - Compares the list of people who are not in a Shared Task (ALT + Q type)AND the raid window and reports back who is not in both lists. (March 2009 patch)
/compareexpedraid - Compares the list of people who are not in an Expedition AND the raid window and reports back who is not in both lists. (March 2009 patch)

Instanced Zone Commands

Expedition leader Commands (GoD/OoW)

With the Gates of Discord and future expansions, instanced zone functionality increased. This means that you can add, remove, and change players in an expedition, unlike LDoN, where you couldn't change your group without exiting out of the expedition. The following are the commands associated with this. These commands work with the ALT + Z information window only.

/dzaddplayer <name> - Adds the selected player to your expedition (useable across any zone).
/dzremoveplayer <name> - Removes the selected player from your expedition (useable across any zone).
/dzswapplayer <player name to remove> <player name to add> - Swaps 1 person for another person, thereby kicking the removed person out of the zone and allowing the other player to zone in. The player to be added must approve this.
/dzmakeleader <name> - Makes the selected player the new expedition leader.

General Expedition Commands (GoD/OoW)

/dzplayerlist - Lists all the players in the expedition currently.
/dzlisttimers - Lists any outstanding lockout (replay) timers for expeditions.
/dzquit - Leaves the current expedition.
/dzhelp - Brings up help for all of the above commands.

Shared Task Window Commands (DoN/Quest Windows)

These commands work with the ALT + Q information window only. The difference between the windows is slight, although the dynamic zones tend to have a little more functionality than expeditions.

/taskadd <name> - Adds <name> to current mission.
/taskremove <name> - Removes <name> from current mission
/tasktimer - Shows the time remaining on any timers for shared tasks that you have

Leadership AA Commands

With the Gates of Discord, there came the ability for group and raid leaders to put a percentage of their experience earned towards Leadership AA. The following is a list of chat commands associated with these skills.

/marknpc (1, 2, or 3) - See /gmarknpc.
/gmarknpc (1, 2, or 3) - Uses the Group Mark NPC ability to mark 1, 2 or 3 NPCs, depending on how many levels the group leader has.
/rmarknpc (1, 2, or 3) - Uses the Raid Mark NPC ability to mark 1, 2 or 3 NPCs, depending on how many levels the raid leader has.
/findpc <name> - Uses the Find Path to PC leader AA to create a mystical path between you and the <name> in group or raid you are trying to find. Must have person targeted in order to have this work.
/inspectbuffs <name> - Uses the Inspect Buffs ability to tell you what buffs <name> in group or raid has.

Chat Channel Commands

There are several chat channels used in EQ.

/auction <text> - Allows users to send auction messages to buy, sell or trade items throughout the current zone.
/fsay <text> - Sends text to your fellowship, if you are in one.
/gsay or /g - Sends text to your group.
/guildsay or /gu - Sends a text message to fellow guild members currently on-line.
/ooc - Allows you to say something as yourself, not as your character, if you are roleplaying. Also heard throughout the zone.
/rsay - Sends text to your raid, and is only seen by them no matter what zone they're in.
/say - Sends text to all people in your immediate area.
/shout - Text is seen across entire zone.
/tell <name> <text> - Sends a private message to someone.
/msg <name> <text> - Another way to do a /tell.

Player Made Chat Channels

The command /join <channel name> allow you to join a player created chat channel. You can be in up to 10 of these at once. These channels can be seen across all servers (for instance, serverwide.paladins:paladins), on the server you play on (for instance, a bazaar channel for auctioning gear), or be password protected (and moderated) to protect sensitive information (such as an officer meeting for a guild).

To talk in each channel, you need to find out what channel number the channel you wish to say something in is. To do this, type /list. That will bring up a list of channel names along with the number of people in each channel. Then, type in /# <text> (where # is the number of the channel you want to talk in).

To join a password protected channel, you first need to find out not only the name of the channel, but the password. Once you have both pieces of information, type in /join <channel name>:<password>. To join a chat channel on another server, put the name of the server in front of the channel's name (ex.: /join ayonae.bazaar).

Player made chat channels are not permanent, meaning that once the last person leaves, the channel is gone, with one exception. Password protected channels last for 24 hours after everyone leaves.

General chat commands

Note: /chat and / can be replaced with a ;, for example: /chat set can become ;set)

/# (where # is from 1 to 10) - Sends text to a particular chat channel.
/announce - Announces when a player leaves a chat channel.
/autojoin <channel1>, <channel2> ... <channel10> - Automatically joins the specified channels when you log in. Can be in up to 10 chats at once. To redo an autojoin list, you must retype the entire list again.
/chat grant <player> <channel> - Grants op (operator) status to a person on a channel. Operator status allows the person to kick someone out of the channel and moderate the channel, among other things.
/chat set <channel1>, <channel2>...<channel10> - Lets you join multiple chat channels at once.
/join <channel name>:<channel password> - Joins a chat channel.
/leave <channel #> - Leaves a particular chat channel.
/leaveall - Leaves all chat channels.
/list - Lists all chat channels you are on.
/list # (1-10) - Shows the names of whoever is on the same channel you are.
 ;oplist <channel> - Shows the current op list and owner of a channel.

Moderator Only Chat Channel Commands

Note: /chat and / can be replaced with a ;, for example: /chat invite can become ;invite)

/chat invite <player> <channel> - Invites someone to a chat channel.
/chat grant <player> <channel> - Grants someone moderator status (non permanent) on a channel.
/chat password <password> <channel> - Sets a password for a particular channel.
/chat kick <player> <channel> - Kicks someone out of chat channel.
/chat moderate - Moderates a chat channel so only permitted people can speak.
/chat voice <player> <channel> - Allows someone to speak on a moderated channel

Channel Owner Only Chat Channel Commands

;opadd <player> <channel> - Sets a person as a permanent moderator on a channel
;setowner <player> <channel> - Sets a new owner of a channel.

Voice Chat Commands

For everyone:

/voice on - activates voice chat
/voice off - deactivates voice chat
/voice join <channel name> - joins a specified voice chat channel
/voice setpushtotalk <on or off> - sets the push to talk feature

For moderators only:

/voice mute <player> - mutes a player in a voice channel for everyone
/voice unmute <player> - unmutes a player in a voice channel for everyone
/voice kick <player> - kicks a player from a voice chat channel
/voice ban <player> - kicks player out of channel (if present) and bans them from rejoining channel.
/voice unban <player> - takes player off of channel ban list, allowing them to rejoin.

Text Colors

The [TextColors] section of eqclient.ini contains entries for various text colors in the client. All colors are to be set with Red, Green, and Blue values, in decimal. Valid settings for each color range between 0 and 255.

These also can be set by using the /usercolor command. Proper format for this command is:

/usercolor <number> <red> <green> <blue> - See below for a list of <number> values, while <red> <green> and <blue> can be a number anywhere between 0 and 255, like above.

To reset a user color back to default after having changed it, use /usercolor <number> reset

Here is a list of user colors to use as a guide when editing the file:

1 - /say
2 - /tell
3 - /g
4 - /gu
5 - /ooc
6 - /auction
7 - /shout
8 - /emote
9 - Spells (memming, scribing, casting)
10 - You hit other
11 - Other hits you
12 - You miss other
13 - Other misses you
14 - Some broadcasts (duels)
15 - Skills (ups, non-combat use, etc.)
16 - Disciplines or special abilities
17 - Unused at this time
18 - Default text and stuff you type
19 - Unused at this time
20 - Merchant Offer Price
21 - Merchant Buy/Sell
22 - Your death message
23 - Others death message
24 - Other damage other
25 - Other miss other
26 - /who command
27 - yell for help
28 - Hit for non-melee
29 - Spell worn off
30 - Money splits
31 - Loot message
32 - Dice Roll (/random)
33 - Others spells
34 - Spell Failures
35 - Chat Channel
36 - Chat Channel #1
37 - Chat Channel #2
38 - Chat Channel #3
39 - Chat Channel #4
40 - Chat Channel #5
41 - Chat Channel #6
42 - Chat Channel #7
43 - Chat Channel #8
44 - Chat Channel #9
45 - Chat Channel #10
46 - Melee crits
47 - Spell crits
48 - Too far away message (melee hits)
49 - NPC rampage
50 - NPC flurry
51 - NPC enrage
52 - /say echo
53 - /tell echo
54 - /g echo
55 - /gu echo
56 - /ooc echo
57 - /auction echo
58 - Shout echo
59 - Emote echo
60 - Chat Channel #1 echo
61 - Chat Channel #2 echo
62 - Chat Channel #3 echo
63 - Chat Channel #4 echo
64 - Chat Channel #5 echo
65 - Chat Channel #6 echo
66 - Chat Channel #7 echo
67 - Chat Channel #8 echo
68 - Chat Channel #9 echo
69 - Chat Channel #10 echo
70 - Item tags
71 - /rs
72 - My pet responses
73 - Damage shield
74 - Leadership messages
75 - Pet rampage/flurry
76 - Pet crits
77 - Focus effects
78 - Experience Messages
79 - System messages (broadcasts, servers coming down, etc.)
80 - Pet spells
81 - Pet responses
82 - Item speech
83 - Strikethrough messages
84 - Stun messages
85 - Fellowship messages
86 - NPC dialogue
87 - NPC dialogue to you
88 - Guild messages
89 - Mercenary messages

Pauses in Social Batches

You may now enter pauses in social batches with the /pause command. /pause takes an argument from 1 to 600, with the value being equal to the number of tenths of seconds (i.e. /pause 100 will yield a 10 second pause).
For example, a social consisting of:

/sit off
/cast 1
/pause 100
/sit on

...would cause you to stand up, cast the spell in slot 1, wait 10 seconds after you've STARTED casting the spell, and sit down.

Furthermore, you can also use the /pause command on the same line as another social by separating the commands with a comma. Even though the pause command is specified first, it is executed AFTER the command on the same line.

For example:

/sit off, /pause 100,/cast 1 /sit on

...would have the same effect as the example above. It is important to note that the comma can only be used to separate a /pause command from another, and MUST be specified first on the line.

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