General AAs

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Alternate Advancement Abilities were introduced with Shadows of Luclin, and allow players to advance their characters other than leveling. These were reorganized in 2007, so that instead of being listed or grouped by the expansion which introduced them, they are grouped as General, Archetype, Class or Special Abilities, and are so organized in the game.

See also: Special AAs, Group Leader Abilities, Raid Leader Abilities, AA Codes

Shaman see also: Archetype AAs, Class AAs

Paladins see also: Paladin AAs & Discs

Druids see also: Archetype AAs, Class AAs

General

These AAs are available to all classes.

Name Ranks Category Description
Discordant Defiance 5 Buffs/Stats Increases Resist Caps by 5 per rank
General Sturdiness 5 Buffs/Stats Increase Innate HP by 100 per rank
Mystical Attuning 7 Buffs/Stats Increase Buff Slots by 1 per rank
Natural Durability 3 Buffs/Stats Increase Total HP by Percentages
Energetic Attunement 10 Buffs/Stats Increase Worn Regen Cap by 1 per rank
Innate Regeneration 20 Buffs/Stats Increase Innate Regen by 1 per rank
Planar Power 15 Buffs/Stats Increase Worn Stat Caps by 5 per rank
Innate Run Speed 5 Movement Increase Innate Run Speed; SoW ~ Run 3.5
Origin 1 Movement Gate to Starting City
Delay Death 20 Survival Increase Sub-0 Unconscious Range
Combat Agility 23 Survival Increase Innate Avoidance by decreasing amounts per rank
Combat Stability 23 Survival Increase Innate Mitigation by decreasing amounts per rank
(tradeskill) Mastery 3 (ea) Tradeskills Decrease Failures by up to 50%
Salvage 3 Tradeskills Decrease component loss on failed combines
Quick Draw 2 Utility Increase Potion Belt Slots by 1 per rank
Innate Metabolism 3 Utility Decrease Food Consumption up to 50%
Battle Ready 2 Utility Increase Bandolier Slots by 1 per rank

...plus a lot of others which are of little to no value.

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