Pet Info
From Spirit_Realm
|
Pet Rumours Dispelled
The following highlights are excerpted with permission from Tulisin; the complete original post is here, and is reproduced at the bottom of this page. This information is believed to apply to all spell-based pets.
- Pet Rumors dispelled
- 1. Pets cannot equip no drop items.
- 2. Pets ignore required and recommended levels on *gear*, but not on *procs*.
- 3. Pets ignore the lore tag.
- 4. Pets ignore both the class and the race tags.
- 5. Most weapons are *not* better than pet weapons for pets.
- 6. Ratio is unimportant on weapons given to pets.
- 7. Pets don't benefit from being given foci.
- Also note that pets do NOT gain HP from +Sta buffs.
Pet Info for "Primary" Pet Classes
Pet Focus Info
Note: These Pet Focus Items/Effects ONLY work on spell-based pets of the "Primary" Pet Classes: Beastlords, Magicians, and/or Necromancers. "Lesser" pet classes are unaffected.
| Focus | Pet Levels | PPI# | ~+% DPS | Acquirable? |
|---|---|---|---|---|
| Thaumaturgist's Focus | ALL MAG | n/a | 50 | Yes |
| Enhanced Minion VIII | 76-90 BST, MAG, NEC | 90 | ? | ? |
| Enhanced Minion VII | 76-90 BST, MAG, NEC | 85 | ? | ? |
| Enhanced Minion VI | 76-90 BST, MAG, NEC | 80 | ? | ? |
| Enhanced Minion V | 76-90 BST, MAG, NEC | 75 | ? | ? |
| Enhanced Minion IV | 76-90 BST, MAG, NEC | 70 | ? | ? |
| Enhanced Minion III | 76-90 BST, MAG, NEC | 65 | ? | ? |
| Enhanced Minion II | 71-85 BST, MAG, NEC | 60 | ? | Yes |
| Enhanced Minion I | 71-85 BST, MAG, NEC | 55 | ? | Yes |
| Servitor of Scale | 71-80 BST, MAG, NEC | 45 | ? | Yes |
| Spire Servant | 66-80 BST, MAG, NEC | 45 | 30 | Yes |
| Servant of Chaos | 66-80 BST, MAG, NEC | 40 | 23 | Yes |
| Minion of Discord | 61-80 MAG, NEC 64-80 BST | 35 | 20 | Yes |
| Ritual Summonning | 61-80 MAG, NEC 64-80 BST | 30 | 18 | Yes |
| Minion of Eternity | 61-80 MAG, NEC 64-80 BST | 25 | 15 | Yes |
| Minion of Darkness | 61-80 MAG, NEC 64-80 BST | 20 | 13 | Yes |
| Summoner's Blessing | never went live | |||
| Summoner's Boon | 59-70 BST, MAG, NEC | 15 | 8 | Yes |
| Servant of Air/Earth/Fire/Water | 49-90 MAG | 10 | ? | Yes |
| Minion of Hate | 48-60 MAG, NEC | 10 | ? | Yes |
| Minion of the Jarsath | not in game | |||
| Minion of Air/Earth/Fire/Water | 4-49 MAG | 5 | ? | Yes |
| Base (unfocused) | (all) | n/a | n/a | n/a |
Beastlord Pets & Buffs
| Spell/AA/Click | Level | Pet Level | Pet ~HP | Max Bite | Proc | Mod | Resist | Misc |
|---|---|---|---|---|---|---|---|---|
| Fetter of Spirits AA | ? | 150 | Magic -50 | 50% Snare | ||||
| Hobble of Spirits AA | ? | 150 | Magic | 40% Snare | ||||
| Might of the Wild Spirits | 70 | +1000 | 200 | 400 | Chrom -50 | E 2.0 Buff; +8% Dbl Atk, +12% Avoid | ||
| Savage Wildcaler's Blessing | 65 | +800 | 150 | 400 | Chrom -50 | E 1.5 Buff; +5% Dbl Atk, +10% Avoid | ||
| Lockfang Jaws * Rank II * Rank III | 80 | 200 | Magic -60 Magic -80 Magic -100 | 70% Slow | ||||
| Spirit of Jeswin * Rank II * Rank III | 79 | 344 391 423 | 150 | Cold Cold -15 Cold -30 | Stun (80, 1.5s), +50 Hate, Block next | |||
| Growl of the Puma * Rank II * Rank III | 79 | +1988 +2156 +2250 | Incr Dam 20%, HoT (201/229/244) | |||||
| Peerless Penchant * Rank II * Rank III | 78 | +9% Dam, 85% Haste, +Atk/AC +10% Dam, 85% Haste, +Atk/AC +11% Dam, 85% Haste, +Atk/AC | ||||||
| Spirit of Silverwing | 78 | ? | ? | 141 |
(more to come)
Magician Pets & Gear
| Spell/AA/Click | Level | Pet Level | Pet ~HP | Max Swing | Spell Dam | Innate DPS | Misc |
|---|---|---|---|---|---|---|---|
| Host of the Elements | AA | Summons up to 9 Swarm Pets at max level. | |||||
| Primal Fusion | 70 | +1000 | 200 | E 2.0 Proc Buff | |||
| Elemental Conjunction | 65 | +800 | 150 | E 1.5 Proc Buff | |||
| Manifest Elements | 50 | 49 | 4000 | 81 | 143 | E 1.0 Pet | |
| Monster Summoning VI | 80 | ? | ? | 257 | ? | 206 | |
| Rancorous Servant * Rank II * rank III | 80 | ? | ? | ? 699 ? | ? 16000 ? | 575 | |
| Core of Earth | 79 | ? | ? | 198 | 160 | ||
| Core of Fire | 78 | ? | ? | - | 2234 | 374 | |
| Core of Water | 77 | ? | ? | 250 | 531 | 266 | 760 BS |
| Core of Air | 76 | ? | ? | 257 | ? | 214 | |
(more to come)
Necromancer Pets
| Spell/AA/Click | Level | Pet Level | Pet Class | Pet ~HP | Max Swing | Innate DPS | Misc |
|---|---|---|---|---|---|---|---|
| Army of the Dead AA | ? | ? | 80 | Up to 5 WtD Pets | |||
| Wake the Dead AA | ? | ? | |||||
| Guardian of Blood | 70 (E 2.0) | 1000 | 189 | ||||
| Servant of Blood | 65 (E 1.5) | 1000 | 180 | ||||
| Noxious Servant | 80 | ? | Rogue | ? | ? | 93 | |
| Relamar's Shade | 77 | 75 | Warrior | ? | 155 | 66 |
(more to come)
Pet Info for "Lesser" Pet Classes
Shaman Pets & Buffs
| Spell/AA/Click | Level | Pet Level | Pet ~HP | Max Bite | Innate DPS | Proc | Misc |
|---|---|---|---|---|---|---|---|
| Spirit Call 8 AA Spirit Call 7 AA Spirit Call 6 AA | 80 78 76 | 80 | 6500 | 162 | 215 290 360 | 640 | 5 Pets 4 Pets 3 Pets |
| Spirit Call 5 AA Spirit Call 4 AA | 65 | 60 | 6200 | 135 | 111 166 | 640 | 3 Pets 2 Pets |
| Spirit Call 3 AA Spirit Call 2 AA Spirit Call 1 AA | 65 63 61 | 58 | 2050 | 60 | 60 80 100 | 5 Pets 4 Pets 3 Pets | |
| Vegu's Faithful * Rank II * Rank II.V * * Rank III | 77 | 73 | 6000 8000 10405 10000 | 120 129 138 139 | 52 58 250 62 | - - * Buffed and Geared - | |
| Talisman of the Cougar * Rank II * Rank III | 76 | 440 500 540 | 30 Sec 36 Sec 42 Sec |
(more to come)
Shadowknight
Enchanter
Druid
Tulisin's Pet Info Article
From EQSummoners.com
This guide is intended to dispell rumors and spread knowledge about what a pet can and cannot wield. This guide is intended for the mage community, but the information should be accurate for most pets. Please post feedback if I got something wrong, with proof, if possible.
Rumors Dispelled
- 1. Pets cannot equip no drop items.
- They simply can't, at one time NPCs were allowed to but that is no longer possible, if you try to give a no drop item to your pet, your pet will either hand it back to you, or simply obliterate it.
- 2. Pets ignore required and recommended levels on *gear*, but not on *procs*.
- Even if an item has a required or recommended level of 75, a level 5 pet will gain 100 % of the stats that item grants. However, if a pet is lower level than the required level for the proc on a weapon, the proc will not go off.
- 3. Pets ignore the lore tag.
- You can hand your pet two of the same lore weapon, he will equip them both NP.
- 4. Pets ignore both the class and the race tags.
- Pet gear simply says none/none (or other things, depending on the piece) because they don't want PCs using powerful gear intended for pets only. The item can say it is only usable by barbarian wizards for all the pet cares and it will still equip it.
- 5. Most weapons are *not* better than pet weapons for pets.
- Pet weapons are incredibly powerful for pets. They have high-powered damage (and in the case of TSS weapons) anger procs. In addition to the procs being very powerful, OoW + weapons have a 200 % procrate. This means that those procs go off twice as much as a normal weapon. In addition, the pet weapons have a hearty amount of HP, which can be very useful for pets. There are very few weapons that can compete with pet weapons. A few exceptions would be: utility procs (snare, slow, etc.), and very powerful or hard-to-resist DDs/DoTs.
- 6. Ratio is unimportant on weapons given to pets.
- To start with, pets have a built in delay, they'll swing a 100 delay weapon and a 5 delay weapon at exactly the same speed. Damage on a weapon *can* have an effect on pet damage, however, damage on the weapon must be more than half of the pet's regular hit. Thus, if a pet hits for 50 normally, the weapon must have a damage of at least 26 (25x2 being exactly 50). So while giving a low level pet a high damage weapon will yield massive DPS increases (a level 12 pet can hit in the triple digits with a 60 damage weapon), high level pets are impossible to find damage upgrades for due to the fact that half their max hit is 50 +, and such high-damage droppable one-handers don't exist.
- 7. Pets don't benefit from being given foci.
- They simply don't, giving the fire pet a nuke foci shows no increase in nuke power. I don't believe melee foci have been tested (Dodge II and such) but I doubt they have any effect.
What stats to look for in a piece of pet gear
- Procs (weapons only)
- Procs can have a massive effect on pet damage or utility, depending on the proc, but not always (refer to rumor #5).
- Ratio (weapons only)
- See rumor #6.
- AC
- AC has been determined to have a very large effect on pet tanking power, look for stuff with lots of AC.
- Assorted mods
- Spell Shielding, Shielding, + DS, accuracy, etc.
- These can all helpt the pet a lot, unfortunately finding these on droppable gear is very rare. Haste is *not* recommended, as a simple summoned mask + a haste buff will easily make the pet hit the 100 % cap.
- HP
- HP is very helpful for pets, especially when you're giving them all sorts of expensive gear. More HP is useful not only when the pet is tanking, but also for eating AEs and the like.
- Mana
- The only pet that casts spells is the fire pet, his mana pool is huge and his mana regen massive, giving him a couple hundred more mana from gear would have very little effect.
- Strength
- This stat has been shown to have a marked increase in pet offensive power. It should not be the first stat you look for, but is important if you want to max your pet's damage potential.
- Dexterity
- Beastlords tell me that dex buffs definitely help their pet's procrate. I'm going to assume this is helpful to buff up. Procs add damage, but they're not the pet's main method. Look for this, but not as the main thing.
- Agility
- Little effect on pets, but it will help defensive procs and tanking slightly, definitely nowhere near the effect of AC.
- Stamina
- Pets have a *set* amount of HP, this cannot be altered by stamina, thus, stamina is useless. Last I heard the devs might be looking to alter this, but as of the moment don't bother with stamina.
- Foci
- See rumor #7.
But what slots does my pet have?
Pet slots are very similar to PC character slots, with a few exceptions.
- 1. Pets only have a single ring, bracer, and earring slot.
- 2. Pets do not appear to have a charm slot, if they do it would have no effect as pets could not alter the stats on charms.
- This leaves us with
- A primary weapon slot
- A secondary weapon slot
- A ranged item slot
- A shoulder slot
- A legs slot
- A chest slot
- A head slot
- A foot slot
- A hands slot
- A arms slot
- A back slot
- A face slot
- A *single* finger slot
- A *single* wrist
- A *single* ear slot
- A neck slot
Now, when you summon your pet, these slots are unoccupied unless you are a magician over 60 with a pet foci. For higher level magicians, focused pets come summoned with some weak plate armor pre-equipped:
- Slot-Focused Armor AC
- Chest-17
- Head-10
- Legs-10
- Hands-9
- Arms-8
- Feet-8
- One wrist-7
- Empty Waist Slot-0
- Empty Face Slot-0
- Empty Range Slot-0
- Empty Neck Slot-0
- Empty Back Slot-0
- Empty Shoulder Slot-0
- One empty finger slot-0
- One empty ear slot-0
Knowing that your pet has armor is important for upgrading an already equipped pet.
How do pets upgrade?
It happens often, your pet is already equipped with a piece of gear and you want to give him something new. Of course, you could always resummon, but then you'd lose everything else on your pet. Pets don't just use the last item they're given, they have rules about when they'll upgrade.
- Weapons
- Pets upgrade weapons for delay. If you gave your pet two rockin' uberproc weapons with tons of HP that had 20 delay, and then handed him a club with 0 stats and 19 delay, he'd destroy one of the uberweapons in favor of the lower delay one. Delay also determines what he'll wield in mainhand. The pet's mainhand gets roughly twice the procs of the pet's offhand. So if you want lots of procs from your uber proc weapon, make sure it has lower delay than the other weapon you're giving to your pet.
- Armor
- Pets upgrade armor for AC, plain and simple. They'll take a 1 AC upgrade over +1,000 HP every time. That doesn't mean that 1 AC > 1,000 HP, simply that thats how pets upgrade. For high level mages, when shopping for pet armor, make sure it is at least one more AC than the armor the pet comes pre-summoned with, or it won't be equipped.
Special notes.
- Shields/two-handers
- At a certain point in your pet-summoning life, magician pets will stop equipping shield and two-handers. This happens at a point (sometime in the 20s/30s) where the pet realizes that a two-hander or a shield would severely hamper his DPS by not letting him dual-wield. As a result, he won't equip any two-handers or shields, simply letting them rot in his inventory or destroying them.
- Nothing beats the mage summoned belt, don't even try looking for upgrades in that section
- There are two very special items that SoE decided pets could not use
1. Weighted Axe, back in the day people were using this to let pets hit for massive amounts due to the high damage and the fact that pets ignore the downside (the delay). This item has a hidden "No Pets!" tag on it.
2. Di`zok Oracle Shillelagh, AKA "The Slowstick". SoE didn't like mages getting such a powerful slow. This is the only item marked with the "No Pets" tag. However, this is not the only slow proc that could be given to pets, just the only one nerfed.
-Help, Tuslinin, my pet won't equip what I gave him!?1?!1
1. Was the item no drop? See rumors #1, 'tardslice.
2. Pets have an undetermined number of inventory slots. If you have given the pet lots of items, eventually he has no room to put anything (even if it is an upgrade) and begins destroying things.
3. Make sure it is an upgrade for your pet. See Section #4.
4. Your pet may be too high to be using a shield/two-hander, check the special notes.
5. Is it a pet-banned item? See special notes.
_________________ Tulisin Dragonflame - Erollisi
Pet Commands
Xalmat's update to Razamatazz Pizzazz's Pet Command Guide, from Beastlords.org
- Command /pet follow me, or /pet guard me
- UI Button: Follow
- Effect: puts the pet in Follow mode. This is the initial mode of a newly summoned pet. :This command will overwrite /pet sit and /pet guard here and force the pet to follow its master.
- Command /pet guard here
- UI Button: Guard
- Effect: puts the pet in Guard mode.
- Detail: pet will become "parked" at its current locaton, contrary to the command wording it will not automatically attack any MOB, unless said MOB attacks its master.
- Special Note: A pet under /pet guard here will face the nearest NPC, including invisible mobs, traps, horses, and Eye of Zomms.
- Command /pet sit down
- UI Button: Sit
- Effect: puts the pet in Sit mode.
- Detail: works exactly like the /pet guard here command with a few minor exceptions, low level pets will regen slightly faster. Once pets get thier innate regen boost in the low 30's this additional regen becomes inconsequential. Another difference between /pet sit down and /pet guard here is the pet does not "remember" its last sit point. When a mob is killed, the pet will stay with its corpse rather than returning to the point where /pet sit was issued.
- Special Note: /pet sit will toggle the pet's sit state, whereas /pet sit down will force the pet to sit.
- Command /pet attack
- UI Button: Attack
- Effect: places the owners current target onto the pet's Hate List, and ends /pet hold.
- Detail: pet will temporarily forget all prior commands and attempt to attack the target at the top of his hate list. /pet attack does not place the target at the top of the pets hate list, it just makes the pet attack the mob at the top of his hate list. The pet will not forget targets it already hates. It will not "forget" movement states, such as follow or guard, it will just temporarily ignore them as he attempts to attack his target. After the mob dies, the pet will return to his previous guard point, follow, or sit down, as previously commanded. The pet may be sidetracked however if another MOB begins to attack him before he has engagued the target OR if another MOB is doing signifigantly more damage to the pet thus generating enough aggro to make the pet switch targets.
- Special Note: you may also use the alternative version of this command /pet kill
PvP Note: unless Player versus Player is enabled, you cannot add a player or a player charmed NPC to a pet's Hate List.
- Command /pet kill name
- Effect: takes whatever would be selected by the command /target name and puts it at the top of the pet's Hate List.
- Detail: for example assume King Tormax was within range for you to /target King Tormax the command /pet kill King Tormax will order the pet to attack King Tormax regardless of what you currently have tareted. Originally a zone wide command, it was reduced to only work within the same range of the /target command.
- Command /pet back off
- UI Button: Back
- Effect: empties the pet's Hate List, causing it to stop attacking.
- Detail: while this will clear the pets hate list, if a mob atacks the pet again after this command is given it will begin attacking the mob again. This is a particular problem in areas with mobs casting large AE's. Temple of Veeshan is the most common example.
- Command /pet hold
- Effect: causes the pet to be Held, i.e. it ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit).
- Detail: this command does not clear the pets hate list, the pet will remain "held" until you give it an attack command at which time it will attempt to attack the target at the top of its hate list. It is recommended you add the following line after /pet hold in a macro: /pet back off to ensure your pets hate list is clear. A pets hate list is frozen while it is "held", which means it does not add anyone or MOB to its hate list even if attacked.
- Special Note: the command is only available to level 59 or higher Beastlords who have obtained the beastlord class AA skill Pet Discipline at a cost of 6 AA points. Beastlords must also have spent 6 AA in General abilities and 12 AA in Archetype abilities to gain access to this AA.
- Command /pet taunt off
- UI Button: Taunt
- Effect: disables pet taunting, that is the pet will not taunt during fights.
- Detail: this command very helpful on raids or other such group encounters where summoning MOBs are involved. However, in solo situations you should generally leave taunt enabled.
- Special Note: if you omit the "off" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)
- Command /pet taunt on
- UI Button: Taunt
- Effect: enables pet taunting.
- Detail: generally recommended for solo situations only.
- Special Note: if you omit the "on" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)
- Command /pet who leader
- Effect: the pet will /say My leader is Doofus Da'Magi.
- Detail: duh.
- Command /pet get lost
- UI Button: Go Away
- Effect: Instantly kills your pet.
- Detail: This will instantly kill your pet, and is one of the essential commands for a technique known as chain-petting.
- Special Note: This command is zone-wide and will kill your pet anywhere in the zone, regardless of distance from its master.
- Command /pet health
- UI Button: The Pet window itself
- Effect: Displays your pet's current health percentage and buff list in the chat window.
Detail: This command instantly displays the current status of your pet, showing its HP percentage and current buffs/debuffs it currently has.
- Special Note: This command displays the pet's health faster than the UI can update, and is very useful when timing is critical.
- Command /pet target
- Effect: Targets your pet.
- Detail: This command clears your current target and replaces it with your pet. This is very useful for macros. However, it's often faster to simply hit the F1 key twice to target your pet.
- Special Note: This command will target special pets that borrow the name of their master (i.e. Xalmat's pet) instead of your summoned pet (Flurfy's warder, Jonartik, etc). Use with caution when using such pets.
- Command /pet as you were
- Effect: Clears your pet's command list
- Detail: This tells your pet to revert to a free state. If the pet is currently under /pet follow, or /pet guard me, it will revert to a /pet sit state. If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. This command does not break /pet hold.
